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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Treasure Cruise
Image from Wizards.com

Treasure Cruise
- Khans of Tarkir

Reviewed Oct. 6, 2014

Constructed: 3.25
Casual: 3.25
Limited: 3.50
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Deck Garage

Treasure Cruise

The ironic thing about Delve is that the longer the game goes, the cheaper Delve cards get, but it doesn't matter because at that point you have the mana to cast them anyway. But with Treasure Cruise, it DOES matter, because you can spend the mana you saved by Delving on casting the cards you just drew. Big creatures like Tombstalker are worth trying to cheat out early with self-milling, but for this I'd say the best plan is simply to put it in a deck with a lot of instants and sorceries and fill up your 'yard naturally with it. In the late game, this could be three cards for one mana-- don't even tell me a control deck wouldn't jump on that.

Constructed- 4
Casual- 4
Limited- 3.5
Multiplayer- 4

Michael "Maikeruu" Pierno

Today's card of the day is Treasure Cruise which is an eight mana Blue sorcery with Delve that allows you to draw three cards. Compared to the also current Jace's Ingenuity at five mana this requires two cards to exile to even equal the casting cost and more to be lower.  Ingenuity being an instant gives it more value in most situations by allowing it to be cast at the end of an opponent's turn.  Overall it is unlikely Treasure Cruise will see much play outside of self-milling themes as the value is very situational compared to more versatile options.
In Limited this is a late game source of card drawing that can easily change the course of a game, though including it with other Delve cards limits the potential of each slightly.  In Booster this is a worthwhile on color pick around fourth or later in the pack while for Sealed it can be added to many decks using Blue without much risk.
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5

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