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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sorin, Solemn Visitor
Image from Wizards.com

 Sorin, Solemn Visitor
- Khans of Tarkir

Reviewed Oct. 24, 2014

Constructed: 3.75
Casual: 4.00
Limited: 4.63
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Sorin, Solemn Visitor
In a lot of games, Sorin's new incarnation will play very similarly to his previous two-color card from Innistrad. This is good news for Standard and other small formats, where those abilities enable a certain set of attack-based strategies, but not necessarily of interest to people who already own and play with the previous version. What is of interest, however, is his ultimate. There's no way to deal with an emblem other than to end the game, and one that mimics The Abyss is all but impossible for some kinds of decks to deal with.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is the new and improved, well slightly different than his previous form, Sorin. In standard this card is quite powerful and a role-player it allows you to keep board presence or stabilize life totals and in longer games the ultimate can give you an advantage, this card is definitely a powerful planeswalker and has already seen a fair amount of play and it will continue to do so. In other competitive formats the abilities don’t really synergize with existing deck types too highly outside of black/white token decks which make good use of this card. In casual and multiplayer it does tons of stuff gains life to stabilize you in multiplayer games and provides flying tokens for offensive and defensive purposes. In limited it’s a huge bomb and provides a powerful must deal with threat for your opponents. Overall a powerful card in standard and other formats as well as casual and limited making it a solid if uncreative twist on the previous incarnation of Sorin.
Constructed: 3.0
Casual: 3.5
Limited: 5.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Sorin, Solemn Visitor which is a four mana Black and White planeswalker with four loyalty.  The +1 gives creatures you control +1/+0 and Lifelink until your next turn, which is particularly useful combined with Vigilance and can be a noticeable change in the game with even a small number of creatures.  The -2 adds a 2/2 Black vampire token with Flying which is strong combined with the first effect and a decent token, though situational as two loyalty is a heavy price.  The -6 gives an emblem that has each opponent sacrifice a creature at the beginning of their own upkeep is naturally stronger in Multiplayer, yet still useful one on one.  Overall this is a decent if not extremely impressive planeswalker that solidly supports Black/White tokens and will see frequent play in those decks, but probably not make a major impact othwewise as the effects aren't compelling enough to splash or design around.
In Limited the first two effects and high value are enough to make this a first pick in Booster and barring very extreme circumstances this should not be passed.  Forcing a deck to be built around this is probably for the best in Sealed as just repeatedly using the first two effects can almost win games by themselves and it is notable faster with any battlefield presence.  The -6 is situational, but can break a stalemate and put pressure on the opponent to keep playing creatures or fall behind.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


Deck Garage
Sorin, Solemn Visitor
As with most planeswalkers, there is a lot going on. Giving your creatures +1/+0 and lifelink will help you put your life total in a safe place while dealing extra damage. This works well with the -2 that gives you an evasive creature to pump up. There are a lot of good black/white strategies that would be glad to have either one or both of these abilities. 
Most of the time, people don't consider the ultimates all that much, since they so rarely happen. In this case, it only takes three turns to get Sorin's emblem. While making an opponent sacrifice a creature every upkeep is strong, it's not backbreaking like many ultimate abilities are, so you're not as likely to want to sacrifice your planeswalker to do it, so it's more often going to be 4 turns before you can use it, and many times it will be more valuable to use one of his other abilities, since black and white are two of the strongest colors when it comes to getting rid of creatures.
Constructed: 4.0
Casual: 4.5
Limited: 5.0
Multiplayer: 4.0

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