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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mantis Rider
Image from Wizards.com

Mantis Rider
- Khans of Tarkir

Reviewed Oct. 22, 2014

Constructed: 4.00
Casual: 4.00
Limited: 4.25
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Mantis Rider

Skyknight Legionnaire has always been a mainstay for its combination of haste and an evasion ability. This is the same CMC as the Legionnaire, but with +1/+1 and vigilance in exchange for adding a third color of mana to the cost. Three colors is quite difficult to get out by turn three, especially when none of them are green, but a midrange-sized creature with evasion, vigilance and haste is worth dropping on any turn. Especially if you've got ways to pump it up if you should need them, and Jeskai seems to have no shortage of those.

Constructed- 4.5
Casual- 4
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Mantis Rider
Those of you who played with Time Spiral or Apocalypse will recognize this card's game text as being identical with Lightning Angel's, albeit with one mana less in the cost and one less toughness. Despite that latter, this one is arguably even more powerful. Assuming perfect mana and no other accelerants, this card starts the massive beatdown one turn earlier, and is still in the same colors as counterspells and two different classes of removal. And honestly, how many blocks these days don't have perfect mana?
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Mantis Rider which is a three mana Blue, Red, and White 3/3 with Flying, Vigilance, and Haste.  This is a solid creature for a deck using those colors, particularly in a Commander and Multiplayer setting.  Outside of the color requirement there's no major flaw and it will see some play in settings where the mana management is viable.
In Limited this is an excellent card in Sealed if two of the colors are playable as the third can be splashed and puts this as a potentially serious midgame threat as an evasive offense plus defense.  The triple color requirement is a risky first pick in Booster that can be drafted around with two of the three colors later, mitigating that somewhat.
Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Mantis Rider
A 3/3 flier for three mana has always been a good deal. In fact, many times, they will have drawbacks and still get played (see Herald of Torment). In this case, the closest thing to a drawback is the very specific mana it requires to play it, but that's easily worked around in a set with so much fixing.
But not only does the Rider have no real drawback, it has haste and vigilance! No worrying about whether to attack or hold back to block - you can be aggressive and still keep your defenses up!
This is a great part of any deck that can use it. Limited decks will have a hard time dealing with this, so I'd pick it first easily, unless it's completely out of your colors.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Mantis Rider

A 3/3 beater with flying, vigilante and haste is quite a good value for only a mana cost of 3.  It can attack on the turn it is summoned (directly unless the opponent controls a creature with flying or reach) and it can block the next turn if need be as well.  However, this mana cost requires 3 different colors making it not so great early game.  A toughness of 4 (only 3 toughness makes it vulnerable to lots of things) would've really made him beast mode, but still overall recommendable for W/U/R decks.

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