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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Siege Rhino
Image from Wizards.com

 Siege Rhino
- Khans of Tarkir

Reviewed Oct. 15, 2014

Constructed: 3.83
Casual: 3.83
Limited: 4.17
Multiplayer: 4.33

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Siege Rhino
Remember Loxodon Hierarch? I don't think anybody does any more, including Wizards of the Coast. Or, if they do, they specifically asked what would happen if they changed one of the mana in his cost to a third color (assuming that was somehow a drawback or something). Frankly, I don't know what I find scariest about this guy: the way he dominates smaller creature decks on both offense and defense, the size of the life swings he can cause in large multiplayer formats where you can pair him with Cloudshift, or the way he allows this color combination to kill somebody who's on 3 life and controls six high-toughness walls more reliably than any red deck can.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 5/5
Michael "Maikeruu" Pierno

Today's card of the day is Siege Rhino which is a four mana White, Black, and Green 4/5 with Trample and when it enters play each opponent loses three life and you gain three life.  The life loss and gain is a six point swing which is not insignificant, so when combined with a 4/5 Trample body it is very efficient at four mana. It will see some play in Commander and possibly some Casual or Multiplayer to increase the life loss benefit.  Overall this is a solid aggressive creature for the mana cost, though the color requirements severely limit the number of decks that would consider running it.
In Limited this is not much easier to cast, but the efficiency makes it a top pick in Booster that can be built around with a primarily two color deck.  In Sealed as with any three color card it depends on the pool, though with Black and White typically being strong colors alongside Green for acceleration and color fixing it shouldn't be difficult to design around.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Deck Garage
Siege Rhino
There have been comparisons between this guy and both Obzedat and Thragtusk. He surely has elements of each, but is really his own beast. A 6 point life swing when he enters the battlefield gives you pretty decent value even if he bites a Hero's Downfall as soon as he enters. 4/5 Trample for 4 mana is very good and demands an answer very quickly. 
I'm not sure how viable the strategy is, but it would be fun to find a way to quickly bounce this guy in and out of play - especially in a multiplayer game! I suppose that would put a target on your head, though, to do it with 3 or more opponents as you gain 9+ life a turn while whittling the others away.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5

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