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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sagu Mauler
Image from Wizards.com

 Sagu Mauler
- Khans of Tarkir

Reviewed Nov. 6, 2014

Constructed: 3.75
Casual: 3.88
Limited: 4.63
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Sagu Mauler

It's a big, hard-to-kill beast that swings and is also hard to block. That's good enough right there, but the fact that you can have it swinging as a 6/6 a turn earlier than you might think thanks to Morph helps too-- if you're willing to risk the fact that as a 2/2, it CAN be targeted by kill spells.

Then again, if you can unmorph it in response to a targeted kill spell, you can "counter" one of their removal spells. That's probably the best thing about Morph as a mechanic-- you can bait your opponent into using kill spells on creatures they can't actually kill.

Constructed- 3
Casual- 4
Limited- 4.5
Multiplayer- 3.5

David Fanany

Player since 1995

Sagu Mauler
I suppose this will be the Tarkir block's version of Exalted Angel: the card that everybody assumes every morph creature is, so that they kill every morph creature they can whenever they can. (Aside: I think it totally sucks that giving Exalted Angel lifelink would be considered "functional errata" such that there's no chance of getting a new version of her this season.) Sagu Mauler has a more color-specific cost, meaning it's easier to tell when it's likely to be him and when it's not, but he has the same lose-the-game-when-this-card-flips threat. Interestingly, his cost and abilities mean that it's more than tempting to just wait and cast him for his normal cost, when he'll be harder to deal with, and his color-specific cost is not extremely intensive (especially by modern standards). Nonetheless, morph does add an extra layer of versatility, and makes this a stronger card.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Sagu Mauler which is a six mana Green and Blue 6/6 with the combination of Trample plus Hexproof and it also has Morph for five mana.  This is a very solid creature for the mana cost as it resists removal and it is a serious offensive threat. The Morph is potentially useful for getting it into play earlier then revealing it to enjoy the benefits of Hexproof, but having other Morph creatures in deck is useful as an opponent may target the vulnerable 2/2 in later games. 

Overall this is a solid if somewhat mana intensive creature that could see regular play in Commander, Casual, and Multiplayer though it likely won't reach the competitive levels.
In Limited this is an excellent first pick in Booster that is very difficult for an opponent to handle, as long as it isn't played with Morph, and can turn the tide of a game by itself by being a powerful topdeck.  In Sealed it is usually easy to work around Green, so splashing or playing Blue to include this is worthwhile as little compares to a Hexproof and Trampling 6/6 for six.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


Deck Garage
Sagu Mauler
There's not much your opponent is going to hate seeing more than this guy sitting on your battlefield. Hexproof is one of the most difficult things to deal with. Crackling Doom is going to be commonly seen as people try to deal with the likes of the Mauler. 
With some ramp, you can play this guy as a morph creature on turn 2 and flip him over on turn 4 ready to attack. Not many creatures can profitably block him, and not many spells can deal with him.
There's not much fancy going on here, just good, old fashioned power. The only real question is if there is a green/blue deck that has a place for him.
Constructed: 4.5
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0

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