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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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- Khans of Tarkir

Reviewed Nov. 4, 2014

Constructed: 3.5
Casual: 4.25
Limited: 4.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Deck Garage


I have seen this card played exactly once. The player casting it dumped all their mana into it and used it for lethal damage. There was nothing his target could do-- even if he paid the X, the damage would still happen and end the game before his spell resolved. This style of counterspell tends to be unwieldy, but effective at actually stopping spells. Mindswipe's damage rider means that even if your opponent can afford X, you still get some value out of the counterspell. It also rewards play in a fairly aggressive deck, since you want the X damage to be relevant, possibly even game-ending. Very few decks have a way to stop this damage, short of their own counterspell, and taking a spell's controller to 0 life is probably the best way to "counter" it.

Constructed- 3
Casual- 4.5
Limited- 4
Multiplayer- 4.75

Michael "Maikeruu" Pierno

Today's card of the day is Mindswipe which is a Red, Blue, and X instant that counters target spell unless they pay X plus it deals X damage to them.  This is a very solid spell as even with four mana available it deals two damage and can counter, though it works much better at five mana or more.  As a middle to late game option this has value and efficiency for an Izzet deck or other builds using Blue and Red, particularly if heavily spell based.  It is likely to see play in several formats, though how competitive it can be depends on the strength of Blue/Red as the metagame shifts.
In Limited this is a fantastic card that has two beneficial effects at the same time for a reasonable cost.  Either aspect would be underpowered by itself, but combined it is a strong first pick in Booster and serious consideration for the color pairing or splash in Sealed.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Once again, this is a simple stapling-together of two effects which results in a relatively unique threat. At least it actually helps end the game faster, unlike most Power Sink-style effects. If you're careful, you can almost always engineer it so that your opponent can't pay X with cards like this (yes, really) and that means a lot of extra damage in the late game. There aren't really the tools in Standard for a deck that counters most spells and burns the opponent to death, but in environments where there are, this is an interesting addition to their card choices. 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

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