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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Crippling Chill
Image from Wizards.com

Crippling Chill
- Khans of Tarkir

Reviewed Nov. 13, 2014

Constructed: 2.50
Casual: 2.17
Limited: 3.17
Multiplayer: 2.17

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Crippling Chill
We first saw this card in Avacyn Restored, and it performs much the same function now as it did then. When you're facing a creature with a death trigger or a leaves-play trigger or some sort of effect that works in the graveyard (come to think of it, how many of those have there been since Genesis and friends? Fewer than I expected), this is a decent way to deal with it. While it's usually overshadowed by exile effects in constructed, it does work in mono-blue and it lets you draw a card. Not dominating, but then it doesn't always have to be.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Crippling Chill which is a three mana Blue instant that taps target creature and they don't untap on their next untap step and you draw a card.  This is a fairly weak cantrip even with the draw effect as bounce has nearly the same impact on the creature and recasting it.  This is unlikely to see much play and really isn't noteworthy as control when so many other options exist.
In Limited this is a decent stall and thins the deck, so should be used in any Sealed deck using Blue.  In Booster it isn't strong enough for an early pick, but is a very reasonable on color choice later in the pack to fill in empty slots and help manage the field and library at the same time.
Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5


Deck Garage
Crippling Chill
This is a great tempo card. If you need to slow down or hold off your opponent for a turn while digging for your threats or answers, this is a pretty good option. Control decks might make use of it while they look for their board sweeper or race with their evasive creature. Three mana puts this on the top end of what you want to pay for tricks like, but the fact that it draws you a card makes it worth it.
While it's possible this could be played in constructed, it really shines in limited. You essentially get to hold back their biggest threat for 2 turns. Anything that can do that is quite valuable.
Constructed: 3.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.0


This card effectively stuns a creature for your turn (so it can't block) and then your opponent's turn (so it can't attack or activate its abilities).  Temporarily freezing a creature isn't as good as outright killing it, but at the same time Blue doesn't have a lot of removal like Black does.

On the upside you do get to draw a card, making your card advantage neutral.  At the same time, this card is a bit pricy at 3 mana.  Not bad but not quite essential either.

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