Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mardu Ascendancy
Image from Wizards.com

Mardu Ascendancy
- Khans of Tarkir

Reviewed Nov. 10, 2014

Constructed: 3
Casual: 3
Limited: 3.25
Multiplayer: 3

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Mardu Ascendancy which is a three mana Red, White, and Black enchantment that puts a tapped 1/1 Red goblin token into play attacking whenever a non-token you control attacks and the enchantment can be sacrificed to give your creatures +0/+3 until end of turn.  This is decent support for a swarm deck as it adds tokens, though the triple color requirement and three mana cost are a little problematic for tempo and deck design outside of Commander and Multiplayer.  It likely won't see much play in competitive formats and even Casually it is too far on the support side to be popular, though it might be a small response to Pyroclasm style effects.
In Limited the tokens equal card advantage or at least some added threat, though it is not as powerful as other rares and being three colors makes it a moderate first pick in Booster.  In Sealed it alone isn't reason to force the theme, but can be splashed alongside others if all three colors are being used anyway.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

David Fanany

Player since 1995

Mardu Ascendancy
The way this card gives you an extra attacker every turn reminds me a lot of Goblin Assault, from Shards of Alara. I wonder if they thought that was a little too hard to deal with, and so added the extra requirement of already having a nontoken creature when they used it as the basis for this card. Still, if you have a larger card pool, you can easily trigger it each turn with a creature land or something like Rakdos Keyrune, which is kind of neat and gets some extra use out of already good cards. The sacrifice ability seems slightly less generally useful, but there will still be times when you can force your opponent into unfavorable creature trades. Since this card encourages you to do a lot of attacking, it's probably a good thing the sacrifice ability is there.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.