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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Quarry Colossus
Image from Wizards.com

Quarry Colossus
- Journey into Nyx

Reviewed May 20, 2014

Constructed: 2.40
Casual: 3.40
Limited: 3.75
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Quarry Colossus

This is a cool card with a cool ability, as it's a big creature and a psuedo-removal spell in one. It's liable to be good in Limited, where it can minimize Aura'd up threats (even if Bestowed guys do get to stick around, they now have a smaller guy that the Colossus can probably deal with) or clear away a key blocker on the turn of your victory. It's also good if you're on the backstep and need something to close the gap, provided you've got seven mana. Most Constructed games are over by this point, and the ones that aren't expect better from a seven-mana investment. Limited, however, will likely slow down a bit thanks to Journey into Nyx, and many people do expect to get to six or seven mana there to best use their Monstrous cards and pay Bestow costs.

Constructed- 2
Casual- 3
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Quarry Colossus

Technically, the creature's not gone for ever. Technically, this is far less final than a lot of anti-creature cards we've seen in white in the medium and even recent past. But the creature's probably going about three to four cards down in a two-color deck, and most likely seven in a mono-white control deck (seriously, build one with this guy!), and your opponent's turns are probably numbered because of the 5/6 creature you now have. Technically, Path to Exile can't do that.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Quarry Colossus which is a seven mana White
5/6 that puts target creature into their owner's library beneath the
number of cards equal to Plains you control. This is a high cost
creature with a form of removal that works best in a mono-color deck and
can be better or worse than destruction, depending on the target, but is
often worse than exiling. The mana cost is the biggest drawback and
outside of Commander there isn't a design that readily supports or is
supported by this card.

In Limited this is a large creature with a temporary removal effect that
works on gods or other threats. The effect may be weaker in multicolor
decks, but as it only requires two White mana to cast it can be used as
a later game threat that opens up the field for a few turns. A decent
second or third pick in Booster and worth including in Sealed if White
is already part of your final build.

Constructed: 3.0
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Deck Garage

Quarry Colossus

This is a funny card. Wizards did a great job with some of the flavor on the cards in this block. The idea of this Giant coming along and burying some foe beneath several layers of rock is pretty cool. Eventually the guy will work his way back out, but in the meantime, your opponent still has to deal with a big giant coming at them!

Unfortunately for constructed players, great flavor doesn't always mean a great card. A lot of games will go too quickly for someone to get to seven mana. If you do manage to ramp up that high, you want to be pretty much taking over the game for that kind of cost. As good as the Colossus is, he doesn't quite meet that standard. There are a lot of ways to get rid of a creature for much less than seven. Then, while a 5/6 is nothing to laugh at, it has no trample, flying, or other evasion, so it's going to have some token or random 2/2 get in the way of it.

The flavor does, however, mean a lot more to the casual players and multiplayer games. And, since casual games usually last considerably longer, it's more likely that you will get up to seven mana. The way to use this card is as a finisher in a controlling deck. Build a deck full of cards that get rid of opposing threats, then slap down the giant to remove one final blocker, and finish your opponent off.

Constructed: 2
Casual: 4
Limited: 3.5
Multiplayer: 3.5

Michael Sokolowski

Well here's an effect you don't see every day. A creature with built in removal that isn't destroy, return to hand, OR exile.

It's not like we've never seen a return-to-library ability before, but I think Quarry Colossus has done a very good job of refining the art. With something like Unravel the Ęther, you're sort of taking a gamble. By shuffling something into the library, you don't know where it ends up. It could be 20 cards down. Or it could be the next card they'll draw. Quarry Colossus gives you a solid number, and likely a big number at that. Considering he costs 7 mana, 2 of them white, you're most likely going mono-white or at least pretty heavily white while playing this guy. It shouldn't be too hard to have at least 5 plains on the field when you cast him, maybe even 7 if you're mono-white. And yes, cards like Temple Garden and such count as a plains.

So how would that play out? You cast Quarry Colossus on turn 7. He takes the opponent's best creature and buries it let's say 7 cards down in his library. Do you have to worry about him getting it back? Well, for that to happen, the game would have to go to turn 14. Can you beat the opponent (who has now lost his best creature) before turn 14? I think you can. Especially with a 5/6 giant on your side.

As far as return-to-library abilities go, this one is pretty reliable. You know exactly where it is in the opponent's deck, so you'll know when they draw it. IF they ever get a chance to, which hopefully they won't. I'd classify this as a superior piece of removal, almost as a good as exile even. And the body isn't bad. You'll see some much bigger and more threatening creatures at the 7 mana mark, sure. But if you wait for your opponent to play those first before you bring out your Colossus, then really who is the more threatening? The scary giant hydra who has now mysteriously disappeared from the field? Or the 5/6 giant that's still here and ready to smash face?

This will be good in limited, and in white control decks for casual. The mana cost is a bit high for constructed. It's not completely unplayable, but I wouldn't expect to see it around very often. Overall I'd say it's a solid card. Above average, even. It can get rid of some big threats for a significant period of time. And if you win the game during said significant period of time, then you pretty much got rid of them forever.

I feel like he should be holding a shovel, though.

Constructed: 3
Casual: 3.5
Limited: 3.75
Multiplayer: 3

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