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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Keranos, God of Storms
Image from Wizards.com

Keranos, God of Storms
- Journey into Nyx

Reviewed May 14, 2014

Constructed: 3.90
Casual: 4.40
Limited: 4.55
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Keranos, God of Storms

Drawing land for your turn is... kind of nice if you still have drops to make, but by the time you get to five mana (which is what Keranos costs) you'd rather be drawing spells. With Keranos on the board, if your first draw for the turn is a land, you get an extra shot at drawing something relevant, which is very nice. But you'd still rather be drawing spells, because if you do, you get a free Lightning Bolt! What else would you expect from the God of Storms?
Keranos barely even cares about your devotion-- he's equally good at just about any stage of the game regardless of your board presence. And those extra cards will help you build up board presence, while Keranos's lightning whittles away your opponent's. A solid card all around.

Constructed- 3.75
Casual- 5
Limited- 5
Multiplayer- 4.5

David Fanany

Player since 1995

Keranos, God of Storms

Don't be too confused by the extensive text in Keranos' box. He's not, like some red and/or blue enchantments, a way for you to draw extra cards en masse, and if you do have one of those enchantments he still only triggers once a turn. But when he's giving you an extra effect and various card advantage for doing something you are required to do anyway, I suspect you'll find that that doesn't really matter.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Keranos, God of Storms which is a five mana Blue and Red god with Indestructible that with Devotion seven is a 6/5 and you reveal the first card you draw on each of your turns and if it is a land you draw a card or if it isn't you deal three damage to target creature or player.  A built in Lightning Bolt or extra draw every turn is very efficient and reason enough to include this card when running Izzet or builds in Casual, Commander, or Multiplayer.  The five mana cost is a bit high to get the two or three triggers needed to justify the play competitively and it is unlikely to see slots both for the later game arrival and reliance on Scry to control which effect is triggered.
In Limited this doesn't have to reach Devotion to control a game as the potential for repeatable Lightning Bolt or card draw is enough to make this a first pick in Booster.  Splashing Red or Blue should not be difficult for either removal or evasion respectively and this is likely to be the top card in most Sealed pools.
Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage
Keranos, God of Storms
Of all the Gods in the block, this is probably the least likely to become a creature. Red/blue is the most spell based color combination you could play. Thankfully, his ability plays right into that. When he hits the field, the only time you'll have a dead draw is if you happen to have 2 lands on top of your library. Over half of the time, his ability gives you a free lightning bolt! When it doesn't, you get a pretty good consolation of drawing another card - which might be the burn spell you needed anyway.
At 5 mana, and without green to help accelleration, Keranos takes a little longer to get on board, and that's probably his biggest knock. The fact that he's not a creature very often is his second problem. Also, letting your opponent see what card you are drawing can cut down on your element of surprise. But considering the value he gives you every turn, these are relatively small problems.
The best part of Keranos is that he fits in so many types of decks. No matter what your theme, you either deal 3 damage or draw an extra card every turn. What deck couldn't use that? You don't have to do any special set up or build-around - just play him and let him do his thing!
Constructed: 4
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Michael Sokolowski

Here we have another one of the "minor" gods who punches above his weight class.
Keranos, God of Storms may be a little bit more expensive and slower than yesterday's card, clocking in at 5 mana. Which is a lot if you're not also getting his awesome 6/5 indestructible form along with it. But even without a body, Keranos still serves an extremely useful purpose in a red/blue deck.
Keranos prevents topdecking lands.
Which is EXACTLY what red wants to hear after it's already built up to 5 mana. Red wants to play through its hand and go on the offensive as quickly as possible, especially with something like Nivmagus Elemental out. Blue adds card draw options, as well as flashback and whatnot, but still the classic problem any red deck will inevitably face is the danger of throwing so much stuff at your enemy in terms of burn spells and removal and attacking creatures with haste that you end up running out of gas. And from then on you enter topdeck wars.
When Keranos comes into play on turn 5, he offers two things that players in these colours will really appreciate. 1) Repeatable, TARGETABLE damage, and 2) Card draw. One of those two things will always happen every turn, which is fantastic. Because think about it: either you draw something useful from your deck, and Keranos rewards you with a free 3 damage at anything you want, be it a creature you want gone or a player you're close to bringing down, OR you draw a land and Keranos basically says, "Ouch, sorry man. Tough topdeck. Tell you what, here, have another card." Which he then follows up with, "No no, keep that land you just drew too, I insist."
Coming in at 5 mana definitely makes him a mid- or even late-game card, but that's exactly when you'll really need his abilities to start kicking in for you anyway. Keranos gives any deck that has a weak late game the ability to keep on powering out damage and cards, which can be an invaluable boost.
Now he's not absolutely perfect or without any flaws, keep in mind your opponent will start seeing all your first card draws every turn. It usually won't make a huge difference, they've already seen 5 turns of your deck in action anyway so it won't be game breaking. But they will know what you've got up your sleeve, and might be able to prepare or adjust their moves to play around it. However, knowing you have a Lightning Bolt in your hand and being able to do anything about you having a Lightning Bolt in your hand are two very different things, so I don't see it detracting too much from the usefulness of this card. 5 mana is also a lot to ask for when you could be playing Hypersonic Dragon or Stormbreath Dragon or Thundermaw Hellkite, or any other powerful 5 mana cards that could potentially win you the game right then and there.
But Keranos is more for the player that knows that sometimes their all-out blitz strategy will fail, and they need a backup. Keranos is for the player who wants to be prepared for their enemy no matter what stage the game is in. Keranos doesn't just bring a bolt of lightning to the table, he brings a storm. And this storm is going to be a long one.
Constructed: 4
Casual: 4.5
Limited: 4.75
Multiplayer: 4.25

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