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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Elixir of Immortality
Image from Wizards.com

 Elixir of Immortality
- M2014

Reviewed March xx, 2014

Constructed: 3.17
Casual: 3.33
Limited: 2.50
Multiplayer: 3.36

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


Elixir of Immortality

This has been a staple of quite a few control and even mid-range decks ever since it was first printed. It's cheap, it's colorless, and it gives an effect that not every deck really needs, but every deck can make use of. Everybody has a library, a graveyard, and a life total, and this helps keeps you from running out of the two that you need to not run out of. If you've got a full four of these, you can let the game progress at your own pace knowing you're not likely to run out of anything any time soon. It's also a valuable card to have in your sideboard, in the event of a mill deck matchup.

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 3.1

David Fanany

Player since 1995

Elixir of Immortality
It's funny that for all the work Wizards of the Coast has done to increase the power of milling as a strategy recently, they've included one of the most powerful anti-milling cards in every recent core set. For two mana, it literally invalidates all the hard work the milling deck did. I'm sure it's considered an important "safety valve" or whatever, but that's just not how Magic players think - they tend to be very conservative and avoid a strategy that has an obvious counter. Elixir of Immortality is actually a pretty decent inclusion in a lot of decks even when there's not a dangerous milling strategy in the metagame, as five life is significant and a chance to re-draw and reuse removal spells and the like is welcome. I most recently used it in a Maze's End deck as a hedge against Ghost Quarter and the like, and there are few things more demoralizing than getting a Turbo-Fog deck to blow several of its namesake spells only to see them all get shuffled back into circulation.
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplaer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Elixir of Immortality which is a one mana artifact that for two mana can be tapped to shuffle itself and your graveyard into your library and you gain five life. This is a strong sidedeck card against mill or cards that strongly benefit from your graveyard. By itself it can be of some benefit to recycle cards that are searched out from the library, though it does cost this card and three mana to do so. Overall this is a decent effect on a card that probably won't see much play unless mill is a serious threat to the metagame.

In Limited this isn't very compelling as it is primarily life gain and a chance to reclaim expended cards. Other plays are more aggressive and in general a playable creature or support card will have more value in a game. An easy pass in Booster until the later picks in a pack and should only be included in Sealed if life gain is a supportable theme or filler is needed to minimize the number of colors used.

Constructed: 3.0
Casual: 3.0
Limited: 1.5
Multiplayer: 3.0

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