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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Frostburn Weird
Image from Wizards.com

Frostburn Weird
- Return to Ravnica

Reviewed March 24, 2014

Constructed: 3.00
Casual: 3.17
Limited: 3.88
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


Frostburn Weird

Spending mana every turn just to put your creature's power and toughness where you want them can get expensive pretty quickly. Sure, if you swing with this before casting any spells for the turn, your opponent has to do some serious thought about what you might do with that mana. Does he block with a 2/3 and let you choose whether you're trading or just bouncing of of each other? Does he let you through and run the risk that he's taking four? He doesn't know if you're planning to use that mana to cast another creature, or just hoping to get in while you can.

On defense, it's a similar gamble, but you're less likely to have extra mana at that point-- at least, you shouldn't be leaving mana up just in case you need to invert your Weird. At a 1/4 for two, its "neutral" form makes a fine blocker anyway. The fact that you might be able to trade up with it just sweetens the deal.

Constructed- 2.5
Casual- 3
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Frostburn Weird
This is an odd sort of card at first glance, both because of the freaky appearance of the guy in the picture and because it may not immediately be clear what you're supposed to do with it. It's got that weird, mana-intensive ability to turn it from Giant Tortoise defense-mode into fragile offense mode, but if you think about it, doesn't that actually help you out by not having to commit to a win condition separate from your Giant Tortoise? If one was being really cynical, one could say that the most powerful decks in Magic are not even the uber-control card advantage decks, but the ones that get a presence on the table early and Lightning Bolt or Mana Leak (hint: check this guy's colors) anything threatening. For those sorts of decks, Frostburn Weird is actually one of the more cost-effective creatures you could be playing, from anywhere in Magic.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Frostburn Weird which is a two mana Red or Blue 1/4 that for each one Red or Blue paid gets +1/-1 until end of turn.  A two mana 1/4 isn't bad, particularly as a defensive play that can still deal with low toughness creatures.  Working in Red, Blue, or Red/Blue designs is beneficial and this would see a little play in Blue and Izzet decks for that alone.  The effect takes this to the next level as with even one mana available it can potentially be a 2/3 and disrupt many early attackers, or the mana can be used for an instant which both colors generally have a variety of.  As a psychological play this is a very effective creature and with spare mana it can even be a threat offensively.  Overall a very playable card, particularly for Izzet, mono-Blue, or Grixis designs and it will see slots as a flexible early to mid-game play.
In Limited this is a very useful card for Izzet, mono-Blue, or mono-Red that can actually win games if an opponent has a slow opening.  There's no real drawback, aside from being far less useful in a deck with non-Blue or Red mana sources, and can safely block nearly anything played in the beginning of a game.  It works well as a second pick in Booster that leaves adding the second color as a bit less of a problematic option and in Sealed when running Izzet or a primarily Blue or Red build.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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