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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Eidolon of Blossoms
Image from Wizards.com

 Eidolon of Blossoms
- Journey into Nyx

Reviewed June 4, 2014

Constructed: 2.90
Casual: 3.50
Limited: 3.40
Multiplayer: 3.30

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Eidolon of Blossoms
In the "first rares ever" week a while back, I had a blast reviewing Verduran Enchantress - though she wasn't my actual first rare, she was certainly the first one I ever tried to build a deck around entirely, and I still do so now. I'm glad to see that her ability is still (at least partly) in green, even in an era of constant flux and adjustment and retooling. Maybe she'll be back in M15?
I'm not sure this card is quite strong enough on its own to be the foundation of a deck the way its famous ancestor was. The extra mana in the cost and the fact that the enchantments actually have to come into play to get you the extra card introduce another degree of vulnerability to the strategy. However, as a backup, it's quite good. Plus, the fact that it's an enchantment itself may be relevant when you're also using Sphere of Safety and the like.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day:  Eidolon of Blossoms
Welcome back readers todays card of the day is an interesting card advantage engine. In standard a deck that runs a large amount of enchantments would obviously benefit from this creature, mono green decks have made decent use of testing this card, the ongoing card advantage is just too strong to ignore making it a solid card to build around. In modern an enchantress style deck could gain some steam as the tools are in place. In other eternal formats its mana cost holds it back compared to other enchantress cards similar to this. In casual and multiplayer it’s a solid card advantage engine and the power level is right due to the influx of enchantments. In limited it’s a solid card to build around and is pure card advantage if you can get it going. Overall a card with solid constructed and casual applications, a powerful effect across the board.
Constructed: 2.5
Casual: 3.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Eidolon of Blossoms which is a four mana Green 2/2 enchantment creature with Constellation that has you draw a card whenever it or another enchantment enters the battlefield under your control.  This is similar to the enchantress theme that has been around since the beginning in Alpha, but with the added benefit of including itself for a card draw at the price of a higher mana cost.

The mana cost is a notable drawback without acceleration, but getting the draw from itself and counting non-cast cards make up for it in most situations.  Also, this is the first enchantress with card drawing with power greater than one which makes it a slightly better target if the deck's wombat analogue is unavailable.  Overall a very solid card in a dedicated acceleration and enchantment deck and it will see play in Casual, Commander, and Multiplayer as an addition an already popular theme.
For Limited this is at worst a four mana 2/2 that draws a card, but in a block with a quarter of the cards being enchantments it is likely to get at least one other trigger.  The card advantage this can enable makes this a strong first pick in Booster, if supported with later choices, and almost always worth playing in Sealed when using Green as a primary or secondary color.
Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Eidolon of Blossoms
I'm a little on the fence about this guy.
First, the positives: In a deck with lots of enchantments - and perhaps more constellation abilities - this guy is the linchpin to keeping the cards going. Green isn't historically very good at drawing cards, so that makes the Eidolon all the more desirable. In the right situation, he's going to look awesome.
Next, the problems: A four mana investment for a 2/2 creature is pretty underwhelming. Most of the time, green decks want to be playing something more offensively minded like Polukranos, World Eater. Then, once you get the Eidolon out, you have to have and be able to play another enchantment to get any value out of him. If you don't have a few pretty good enchantments to whip out, the Eidolon is going to look pretty weak, sitting there doing nothing.
So how does it all add up? My guess is that he will see play in a few decks, but will fall short of his potential. He has some utility, but there are just too many better, more consistent options on what to play.  Even in limited, he's only very good if you happen to get a lot of good on-color enchantments to go with him.
Constructed: 3
Casual: 3.5
Limited: 3
Multiplayer: 3

Michael Sokolowski

Eidolon of Blossoms shares some things in common with yesterday's card, surprisingly enough. Maybe not the high damage potential, it's actually quite weak. But the ability to grant card draw to a colour that tends to lack it, that's something pretty special.
Do you like enchantment creatures? Do you like bestow cards? Do you like auras? Well then Eidolon of Blossoms is your best friend. This card will reward you for all that stuff you were already going to do anyway. And it does it in the best way possible: card advantage. If you've heard it once, you've heard it a thousand times. Card advantage wins games. More cards means more options, more responses, more ways to attack. With the right deck you'll just flat out be able to overwhelm your opponent.
Eidolon of Blossoms is not a perfect card, though. For one thing 4 mana is a bit steep for a 2/2. And it doesn't have the benefit yesterday's did with some incredibly potent combat abilities. But then this isn't a card used for smashing face. This is a support card, a piece of tech designed to be held back and combo repeatedly with your other, better cards in order to get as much of an advantage as possible. 4 mana for a card like this is not actually the worst, because there's very little reason to play it before turn 4. By turn 4 you've started playing out your hand, and you could start to appreciate a little card draw. And this is one Eidolon that doesn't disappoint. Right away, our dryad friend replaces herself, and she's just getting warmed up. Honestly this is probably one of the best cards with constellation out there, which I guess doesn't really say a lot since there are only 16 of them. But trust me, this is good. So good that you're opponent's going to want to deal with it right away.
That 2/2 body isn't going to be much help when it comes to keeping this thing alive so that it can draw you more precious, precious cards. You'll probably want to do something to help keep it alive. Hexproof is always nice. This is actually probably one of the best times to use something like Alpha Authority or Canopy Cover. And as with most things that trigger off of something entering the battlefield, you'll want to run a decent amount of fairly cheap ones so you can trigger the card draw as much as possible. A nice assortment of inexpensive enchantment creatures and bestow creature/auras will really make this card shine.
Now for the best part. And I'm only going to tell you because you've read this far into the review. You deserve it. You see, Eidolon of Blossoms makes anything that generates enchantment creature tokens AMAZING. All of the sudden Fated Intervention reads 'For 5 mana, put two 3/3's into play and *draw two cards.*' The various creatures with inspired that generate enchantment creature tokens also become a lot better, especially God-Favored General. And that's not all. What if you had... TWO Eidolon of Blossoms out on the field? Or dare I say it, three or four? With two or more out, the mind starts to boggle at the amount of card draw you'd get. Imagine a Pheres-Band Raiders or Renowned Weaver drawing you 2-4 cards. Imagine Rise of Eagles getting you 4-8! Even casting a second Eidolon of Blossoms with one already on the field gets you 2 cards for free. You can see what I meant when I said that a smart opponent will consider this a priority target.
A lot of different decks are going to want to try and use this card. Constructed really wants to, but a 2/2 with no evasion and a giant target painted on its face likely won't survive long enough to get the most out of its ability, plus the 4 mana cost really hurts it there. It's still good, however its flaws become more of a hindrance. Casual will adore this. Absolutely adore it. In limited it's certainly pretty good, you'll likely have some other enchantments to play, though not a ton. And for multiplayer, it's actually kind of amusing. There are more people who will have an opportunity to kill it in multiplayer, but card draw is also extremely useful in multiplayer. So it sort of evens out.
If this is the kind of power a tree blossom spirit has, than maybe we should all become gardeners inside Card Advantage Forest.
Constructed: 3.5
Casual: 4.5
Limited: 4
Multiplayer: 4

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