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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Moonsilver Spear
Image from Wizards.com

Moonsilver Spear
- Avacyn Restored

Reviewed June 16, 2014

Constructed: 2.30
Casual: 3.80
Limited: 4.10
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Moonsilver Spear

Equipment has to be judged not only by its cost, but by its equip cost. At four and four, this is definitely a mid- to late-game play. Realistically, it's not going to be on a creature until turn five, and it doesn't make the creature it's on bigger in any way. What it does make is Angel tokens, and 4/4 flying has historically been a very solid set of stats. Even if the original Spear-wielder is killed by blockers, all you have to do is swing once, then re-equip to the new 4/4 flyer! Any Equipment that helps prevent you from running out of potential wielders is going to be very solid, though I have doubts about its speed in faster formats.

Constructed- 2
Casual- 4
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Moonsilver Spear
Anybody who says polearms aren't cool is not familiar with the Swiss Guards, or with Moonsilver Spear. You've got to love an equipment card that provides more wielders for itself (when the original gets killed, as is likely to happen from time to time), and that constant stream of attackers or blockers is relevant against most styles of opponent. The costs involved are high enough that the Spear doesn't do its best work in every deck, but when things come together, there are few things better at what it does.
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers today's card of the day is a solid casual equipment, Moonsilver Spear gets no where near competitive formats so there it is really lacking. In casual and multiplayer being able to pump out angels is a powerful ability and the first strike means you an push through for damage. I like the value in this card as you only have to pop out one angel and then equip the spear and continue the token craze, angels have tons of casual appeal and this is the perfect equipment for angel lovers The ability to also pump out blockers cannot be ignored in multiplayer. In limited its pretty much a bomb, uncontested it can flood the board and act as a win condition in itself. Overall this spear is great in casual and multiplayer and if drafted a powerful win condition.
Constructed: 1.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Moonsilver Spear which is a four mana equipment with an equip cost of four that gives First Strike and whenever the creature attacks you put a 4/4 White angel with Flying into play.  This is a bit slow, but with support to get it into play or attached without the cost it can be a serious threat with the production of evasive tokens.  Overall it is a solid, if mana intensive card, that won't see much play outside of Casual or Commander.
In Limited this is a major bomb for any deck thanks to being colorless and putting fairly large evasive tokens into play.  It should not be passed in Booster or sidedecked in Sealed as it can and will win games with even one attack from an existing creature. In the format there is no real drawback to this card aside from the delay in equipping it after playing it. 
Constructed: 3.0
Casual: 4.0
Limited: 4.5
Multiplayer: 3.5

Michael Sokolowski

Welcome everyone to Weapons Week!
This week we'll be looking at a variety of different pieces of Equipment - all of them weapons. Some of them extremely powerful, some of them more humble. We'll be looking at weapons both new and old - some from sets many many years back! But my favourite part is that every day will be a different TYPE of weapon. Only one sword, only one axe, etc, for all 5 days. Or at least not the same subtype of weapon, i.e. different kinds of swords. Shall we begin?
Today's weapon: Spear
Trivia: Spears were the most commonly used weapon throughout history. Being able to stab your enemy without them being able to reach you back had definite advantages.
We begin with none other than the mighty weapon wielded by Avacyn, Angel of Hope herself - the Moonsilver Spear.
This card is both extremely powerful and extremely fun. Attacking your opponent is something you're undoubtably going to do anyway. So why not get a free 4/4 flying angel token out of it every time you do?
A lot of the time the downside of really strong cards is that they're very expensive mana-wise to play. And that's sort of the case here. But the difference between this and other cards that might be deemed "unplayable" because of their cost is that Moonsilver Spear is so good that it's worth it to try and find a way to play this thing. It's not something you can just throw into any deck, but with only a little bit of work you can create something that can make it viable. If you do get it out and equipped to something, even 2 triggers makes it all worthwhile, and you might just end up steamrolling your enemy with the raw power of an army of 4/4 flying angels.
So how can you tap into the awesome power of the Moonsilver Spear? 4 mana to cast and 4 mana to equip means an 8 mana investment before you can even swing with it once. Or does it? You may remember a very popular and powerful card called Puresteel Paladin, and he was literally born to help you play high-cost equipment like this. He also had a powerful ally in Stoneforge Mystic, though that card is banned in Modern now. What else helps this card out? Well, it'd be a shame to swing and then have your attacker die. Then you'll have to equip it all over again, and that's another 4 mana if you don't have Puresteel support. But what if your attacking creature COULDN'T die? Ever? You might think I'm referring to Indestructible, and yes that can work, but actually unblockable does too. Anything from Triton Shorestalker, Inkfathom Infiltrator, Jhessian Infiltrator, to Invisible Stalker. Throw a Moonsilver Spear on any of them, and watch the Angels start raking in.
It's a fun weapon and a powerful card, but maybe not Constructed-level powerful. You CAN give it a try, free angels are worth the effort, and the support does exist. But without that support it's pretty slow and expensive, and that loses you games in Constructed. Absolutely run this in Limited. Not even a question. It will win you games. Many games. There are plenty of creatures swinging in Limited, plenty of spare mana from turn to turn in the mid-late game, and a lot less removal.
It's kind of amusing to me how this spear grants the creature First Strike, yet Avacyn herself - who is holding the spear in her card art - doesn't have First Strike.
Join us tomorrow as Weapons Week continues!
Constructed: 3
Casual: 4
Limited: 4
Multiplayer: 3.5

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