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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Scuttling Doom Engine
Image from Wizards.com

Scuttling Doom Engine
- M15

Reviewed July 23, 2014

Constructed: 3.80
Casual: 4.15
Limited: 4.60
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Scuttling Doom Engine

Just like yesterday's card, this is a strong creature that anybody can cast with any color of mana. While yesterday's card had trample, this has a unique sort of evasion that will at least discourage throwing disposable tokens in front of it. Any creature this Engine gets blocked by will have taken some legitimate investment for its controller to get onto the board. And if that creature does manage to kill the Engine, the opponent is still taking six damage. That's almost a third of what you start with, so even if you cast the Engine and your opponent immediately kills it, you've gotten a decent return on investment. I can see a situation arising where an opponent can't afford to kill the Engine OR let it hit them, and are forced to keep producing creatures that are big enough to block the Engine but not capable of killing it.

Constructed- 3.5
Casual- 3
Limited- 4.5
Multiplayer- 4.25

David Fanany

Player since 1995

Scuttling Doom Engine

Speaking of New Phyrexia . . . I have a feeling that J. Robert King used a phrase similar to this card's name in one of his novels about the Phyrexian Invasion. I'd have to read all of them again to be sure, and I don't particularly feel like doing that now; fortunately, there's a lot of other things to talk about with this card. Not only does it address the odd lack of big metal spiders in Magic, it completely ignores one of the most popular strategies for dealing with large creatures. Even some of the Titans were occasionally vulnerable to someone throwing a Saproling or some such in its way. Plus, as you know, I prefer death triggers on my large creatures instead of comes-into-play triggers, and there are few that discourage your opponent to target something quite as much as this one.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Scuttling Doom Engine which is a six mana 6/6 artifact that can't be blocked by creatures with power two or less and when it dies it deals six damage to target opponent.  This is a very solid aggressive threat that can work for any color deck and has a combat effect that is often superior to Trample as it prevents multiple smaller creatures from teaming up to destroy it. Another concern for an opponent looking to respond to it is the six damage dealt when it dies which can be avoided with an exile, bounce, or return to library effect if your own sacrifice option isn't available.  Overall this is a very strong card for the cost that can fit into many different designs including burn, artifact, or mono-Black sacrifice which should have it see play across a variety of formats and settings.
In Limited this is a very strong first pick in Booster that fits into any build and has no real drawback as even if it is destroyed it deals considerable damage to your opponent.  The prevention of lower power creatures from blocking it is a huge benefit as well and it should always be included in the typically multicolor Sealed decks when in the pool.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


Deck Garage

Scuttling Doom Engine

Like yesterday, we have a 6/6 artifact creature for 6 mana. It is helped by the fact that it can't be chump blocked by anything less than 3 power, so it's going to get through for 6 damage quite often.

"But it dies to Doom Blade", the old argument goes. It sure does. But if it does, someone is taking 6 damage to the face! So, unless they have a steady stream of 3 power blockers, they're usually going to take 6 damage at least once. I see the Doom Engine making his presence known in decks for some time.

For added fun, attack with this for 6, sacrifice it to Shrapnel Blast (also in M15), and deal 17 damage in one turn!

Constructed: 4
Casual: 5
Limited: 5
Multiplayer: 4

Michael Sokolowski

Well now this is pretty interesting. A powerful attacker that literally cannot be chump blocked.
As we discussed yesterday, a 6/6 for 6 is already playable. The difference between Scuttling Doom Engine and Soul of New Phyrexia is that the Soul is a bit tougher with its indestructible activated ability, while the Engine practically has a built-in burn spell.
6 damage to the face is pretty painful, but how can you avoid it if Scuttling Doom Engine is played? You can't really, at least not easily. This thing definitely wants to be played in a more aggressive deck, full of other burn spells and good attackers, so that this 6 damage either from the attack or the triggered ability is enough to finish your opponent off.
I kind of like the idea of this card literally walking over smaller guys that aren't strong enough to hold it back.
Constructed: 4
Casual: 4.25
Limited: 4.5
Multiplayer: 4

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