Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Shattergang Brothers
Image from Wizards.com

Shattergang Brothers
- Commander 2013 Edition

Reviewed January 7, 2014

Commander: 4.00
Casual: 3.70
Multiplayer: 4.20

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Shattergang Brothers

I'm convinced that this exists because people wanted to make Goblin EDH decks using goblins from Lorwyn and Shadowmoor blocks, but couldnt' find a good on-theme general. (I'd been using Sek'Kuar. Did I mention that?) He certainly makes a decent general, as well as a semi-decent answer to artifacts and enchantments... as long as you've got some of your own you don't mind sacrificing. Goblins are already great at breaking artifacts and killing creatures (with burn, mostly), but enchantments tend to be a weak spot for them. Holding three mana open is also a hassle... usually. But it's a viable answer to the Theros Gods, as long as you don't mind parting with a Dragon Mantle or the like.

Commander- 4
Casual- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Shattergang Brothers

Green and black alone can destroy any type of permanent between them. Adding red just gives Jund a legend that loudly invites you to build around it in Commander and take advantage of all the other cards in those colors that care when something you control dies or care when something someone else controls dies or return things from your graveyard to your hand or count the number of things in graveyards. Actually, for Commander, that's certainly a good thing.

Commander: 4/5
Casual: 3/5
Multiplayer: 4/5


Welcome back readers today as we continue our look at Commander 2013 cards. Shattergang Brothers is a value machine, the ability to control the board and force each opponent destroy multiple permanent types provides a great sense of control over the board. Combined with cards like Grave Pact and sacrificial engines such as Reassembling Skeletons, Shattergang Brothers can keep the board clear and act as a rattlesnake forcing opponents to go elsewhere with their attacks to prevent this powerful ability. The fact this card scales so well into multiplayer is also an obvious benefit, your losing one permanent for each opponent giving you essentially a X for 1 trade that scales with more people. Shattergang Brothers is a powerful resource denial strategy and combined with recursion one of the most powerful generals release in commander 2013.

Commander: 4.5
Casual: 3.5
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Shattergang Brothers which is a four mana Red, Green, and Black 3/3 legendary with a different three mana sacrifice effect for each component color. The sacrifice a creature option is the most likely to be used and is quite efficient for a goblin, token, or sacrifice theme as a 1/1 and three mana will likely remove multiple threats from play. Supported by Black or Red's removal to force the sacrifices that alone is worth making this a general, though working artifacts and enchantments into the build for the other effects can be useful as well. Overall this is a strong contender for Jund decks in Commander and is viable for other designs and even Casual or Multiplayer with the fairly low cost and repeatable removal.

Commander: 4.5
Casual: 4.0
Multiplayer: 4.0

Skid Rambo

Shattergang Brothers sounds like a videogame from 1991. I would totally play that game! This magic card is reminds me of a common saying. “It takes money to make money.” In the case of the Shattergang Brothers, you need artifacts, creatures and enchantments before you can make opponents sacrifice their permanents. That is my biggest problem with this card. In order for Shattergang Brothers to be effective, you need to have permanents on the board to sacrifice. An opponent can easily stifle these goblins just by removing your permanents. The Shattergang Brothers have abilities that avoid summoning sickness and that can help in many ways. I honestly think that the Shattergang Brothers are better suited for casual games.

Commander: 3
Casual: 4
Multiplayer: 4

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.