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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Verduran Enchantress
Image from Wizards.com

Verduran Enchantress
- Revised

Reviewed January 24, 2014

Constructed: 2.80
Casual: 4.00
Limited: 2.40
Multiplayer: 3.65

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


Verduran Enchantress

This, and the white version Mesa Enchantress, are the reason people play decks full of Auras and actually win. Auras, and other enchantments, are fun but they sometimes end up in you losing two or three cards to your opponent's one. Usually, full-on enchantment-based decks revolve around "lynchpin" cards like Sigil of the Empty Throne, or Auraphilic creatures (that's a word now) like Aura Gnarlid or Gatherer of Graces. These cards get printed every once in a while because they're fun, but they're also very hard to use. Enchantresses like these help power those decks by feeding them a steady supply of spells.

Given that Theros has an enchantment theme, it's a little disappointing that we didn't get a card like this, either in M14 or in Theros itself. Perhaps Wizards feared the combos would be too strong? Casting an Enchantress and immediately slapping a Fate Foretold on it does seem like quite the saucy play, now doesn't it?

Constructed- 3.5
Casual- 4.5
Limited- 3
Multiplayer- 4.75

David Fanany

Player since 1995

Verduran Enchantress

I first encountered a Verduran Enchantress in 1996 or so. At the time, I didn't quite understand what you were supposed to do with her. The Fourth Edition's enchantments were somewhat inconsistent in focus: were you supposed to use her in a beatdown deck with Divine Transformation and Aspect of Wolf? Were you supposed to cast lots of Circles of Protection and draw lots of cards and make it so no color could ever damage you? Not long after that, though, the Mirage block sets started coming out, bringing with them powerful enchantments and support cards. Elephant Grass alone set Bad Moon fans back years, and considering they'd only had three years to design decks at that point, that made a lot more of a difference than it sounds like.

I think it's unfortunate that competitive Enchantress decks no longer use this lady. After all, they wouldn't even exist unless people in the mid-1990s had fallen in love with her and brainstormed ways to use her and showed Wizards of the Coast that people had fallen in love with her, prompting them to print crazy stuff like Replenish. But in any setting where people don't jam-pack their deck with cards that got banned in historic Standard and Extended formats, she will not steer you wrong.

Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5


Welcome back readers todays card of the day is Verduran Enchantress a powerful card draw engine. In constructed formats it’s got a frail body and is outclassed by other enchantment drawing. In casual and multiplayer this card combined with Mesa Enchantress can give you tons of card advantages, and with Born of The Gods around the corner even more powerful enchantments will be introduced exponentially increasing the power of this creature providing tons of card draw. In limited its something you draft around or pick up if your going heavy into enchantments, the body is frail but if not taken care of the card advantage can run wild. It does involve having a large percentage of enchantments in your deck however. Overall a powerful casual card.

Constructed: 2.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Verduran Enchantress which is a three mana Green 0/2 that allows you to draw a card whenever you play an enchantment.  In a low cost enchantment heavy deck this can add a great deal of card advantage and battlefield advantage by building up a threat with a Rabid Wombat effect or something with Hexproof. The added Theros mechanic of Bestow and that those cards are creatures in addition to enchantments adds to the Enchantress mechanic whether it is this card or the others based on it.  Overall this is a card that will always see some play in Casual formats and Multiplayer, but needs a very dedicated design to really be effective.
In a Limited format this is a hit or miss pick that depends entirely on having a decent supply of enchantments to trigger the effect and a Green baseline to manage the double Green in the casting cost.  A three mana 0/2 is not worth playing unless the effect is activated, which requires a fortunate Sealed pool or aggressive drafting in Booster.  If supported this is a somewhat useful blocker, if the opponent is tapped out or has nothing in hand, and card draw with a creature attached is generally worth playing.
Constructed: 4.0
Casual: 4.0
Limited: 3.0
Multiplayer: 4.0

Skid Rambo

Verduran Enchantress was printed in Alpha and I must give the creators credit on that one. At first glance it looks like a card that would’ve been printed much later in MTG’s life. Any player out there should know that reusable card-draw is very powerful, especially in mono-green. Does Verduran Enchantress have weaknesses? Yes, of course she does! She is easy to kill, and she has very little offensive ability. If you think about, there weren’t very many Enchantments back then either. Verduran Enchantress was replaced by the Argothian Enchantress just in time for cards like Rancor and Exploration to hit the scene. Verduran Enchantress would be a perfect card to sneak into the current Standard format, because there are so many enchantments out there right now!

Constructed: 3.5
Casual: 4.5
Limited: 2
Multiplayer: 3.5

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