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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- M2014

Reviewed January 15, 2014

Constructed: 3.10
Casual: 3.20
Limited: 3.20
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



A cheap, easy-to-use creature that gets you an extra card. Only trouble is, it has to be an enchantment card, and it has to be in your graveyard. Enchantments don't get sent to a graveyard quite as often as creatures do, so there's a good chance that if you play this too early you won't get what you need. Play it too late, however, and the 2/2 Auramancer herself will be of no relevance any longer.

As the name suggests, the best way to get good use out of this is with Auras. They go to the graveyard when the creature wearing them leaves play, so they're more likely to be an available target for Auramancer. And if you've got good Auras in your deck like Unflinching Courage or Angelic Destiny, your new 2/2 creature has something more productive to do.

Constructed- 2
Casual- 2.5
Limited- 3.5
Multiplayer- 2.75

David Fanany

Player since 1995

So wait a minute. Auramancer is in M14 but Mesa Enchantress and Yavimaya Enchantress aren't? When there's finally an enchantment block in Standard? Does that seriously make sense? Still, Auramancer has always been a great card, and in fact is the kind of card that only gets better as more sets come out. She has a great pedigree in control decks going back to the days of Astral Slide, and has been around in casual play as long as people want to retrieve auras and Journey to Nowhere-type enchantments. I wouldn't be surprised if people end up using her to make the gods of Theros truly unanswerable by Duress and the like.
And I don't care what anybody says: I like Rebecca Guay's art.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is Auramancer a classic card that has seen many reprints and now with the enchantment block in full swing, what a perfect time to review this card. In standard this card can recur the plethora of enchantment creatures and powerful enchantment serving a powerful and vital niche for decks, a three mana 2/2 is nothing to write home about but is solid enough body. These qualities being examined is there a heavy enchantment based deck that can make use of this card? I think in extreme cases this card can synergize while in decks looking to reload their hand with powerful enchantments, the more enchantments and heroic cards that are revealed the stronger this card becomes. In modern and eternal formats it’s too slow and unwieldy not offering enough for your mana although it can retrieve quite a few broken cards. In casual and multiplayer this creature is solid as it can net you enchantment creatures as well as powerful auras making it a powerful tool in enchantment based decks and once again with more enchantments being revealed this cards strength and utility grows. In limited its solid enough, getting back powerful enchantment based removal and providing a solid body as well. Overall a card that could break into standard depending on the strength of enchantments and an all star in casual and multiplayer.

Constructed: 2.0
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Auramancer which is a three mana White 2/2 that when it enters play it returns a target enchantment card from your graveyard to hand. This is a card that has gained some value with the enchantment mechanics in the Theros block and may see competitive play
to help enable them. The one extra mana to recover a card is
reasonable and blink effects can grant additional mileage, so overall this has potential and is a choice to consider when using enchantment heavy builds.

In Limited it depends on which set you are playing and more importantly on what enchantments are in your pool as few targets make this an overpriced Grizzly Bear most of the time. With a few cards to work with this is situational, needing to enter the game after a target is in the graveyard, and may not get to use the effect at all. It is more likely to be placed in a Sealed deck to fill out the mana or creature curve, while drafting it in Booster is likely to be a late on color pick at best.

Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

Skid Rambo

Auramancer is a fun card to play with. I accidentally came across an infinite combo with Auramancer back when Odyssey was released. In the current Standard format Auramancer has some new cards that it can interact with. I’m talking about the Enchantment Creatures from Theros and I’m sure that there will be more printed in the next sets. That means that Auramancer can be a Gravedigger for 3 mana. There is a good chance that Auramancer will see some Standard play in the next year because of the many Gods. I’ve never played Bant hexproof, but I think that Auramancer could find a place in that deck. Overall, Auramancer is a Human that is a great tool in the right deck but by itself it is obviously weak.

Constructed: 3
Casual: 3
Limited: 3
Multiplayer: 3

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