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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Athreos, God of Passage
Image from Wizards.com

Top 10 New Cards of 2014

#7 - Atheros, God of Passage
- Journey into Nyx

Reviewed Dec. 18, 2014

Constructed: 3.50
Casual: 4.17
Limited: 4.00
Multiplayer: 3.67

1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Athreos, God of Passage
All throughout the voting process, it was clear that there would be at least one of Theros' gods on our list; but I didn't know which one it was going to be until the final list. Some of them have had an impact in tournaments and others haven't, but most of those who haven't have been adopted in other settings. They're all very powerful in the abstract, and they all have that unique devotion-related design which blew our minds back in October 2013. Athreos is on our list not, I'd say, because he's the most powerful in the abstract, but because he's the most appealing and tempting to build around. White and black are both big on creatures, and their creatures do tend to die for good reasons: white because they're designed for combat, and black because they're often sacrificed for an effect. The applications are obvious, but I'd also like to point out a more unusual quirk: the fact that the trigger applies to creatures you own, and not just ones you control. That means that if you're ever playing against a deck with every Control Magic variant, you can kill your stolen creatures and either punish your opponent or get them back.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

The number seven card of the year is Athreos, God of Passage which is a three mana Black and White god that is Indestructible, a 5/4 with Devotion seven, and whenever another creature you own dies it is returned to your hand unless target opponent pays three life. This is a low mana cost god in a popular color combination, though the Black/White tokens theme doesn't work well with Athreos.  Other Orzhov builds can work towards the 5/4 threat, but the effect alone is an interesting addition to many decks that is always advantageous. Whether the opponent pays three life or you get the card back is a benefit even though they can choose whichever is less detrimental to them.  Using aggressive or sacrificial creatures, particularly ones that can be replayed from the graveyard, make this a very efficient play.  Overall this is a low cost card that can have a notable impact on any game which should make it a frequent sight across formats which may not quite reach the top tiers competitively.
In Limited this is a nice low cost psychological presence that may or may not have the devotion available in your pool to become the 5/4, but the effect is either card advantage or a three life point hit to the opponent for every creature they destroy.  Entering the game early can provide enough of an edge to effectively win the game without actively doing anything.  An easy first pick that can be splashed into a primarily Black or White deck in Booster and if the pool allows it should be squeezed into Sealed if only for the effect forcing your opponent to constantly make difficult decisions.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Athreos, God of Passage
Athreos is one card that I've been really back and forth about. When it first came out, I thought it was going to be one of the best cards out there. I mean, making people pay 3 life or let your creatures come back to your hand? If you can build enough of a board presence, he turns into a 5/4 indestructible creature? 
I played with him quite a bit and things rarely worked out like I thought they would. It took me some time to figure out why. Like all the gods, you really have to evaluate them as though they are not going to be creatures. Is he good enough just as an enchantment? The best deck for him is in a deck with lots of cheap creatures go to the graveyard, making tough choices on whether the opponent pays life or allows them back. In such a deck, a three drop enchantment can be a little bit disappointing to draw. It's not usually a creature to attack or block with, and you need to have creatures to make his ability worthwhile. 
I still have hopes that Athreos can be a vital part of a good deck, but I haven't been able to make it work yet. I'm currently working on a black and white humans deck for Modern. We shall see. Athreos might end up being a super-fun card for casual that can't quite stand up to the rigors of constructed tournaments.
Constructed: 3.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.0
BMoor Had this at #1 on his Top 10 List

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