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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Rakshasa Deathdealer
Image from Wizards.com

Raksahasa Deathdealer
- Khans of Tarkir

Reviewed Dec. 10, 2014

Constructed: 3.43
Casual: 3.43
Limited: 3.88
Multiplayer: 3.43

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Deck Garage

Rakshasa Deathdealer

This guy reminds me of Putrid Leech, except he doesn't have a restriction on how many times you can pump him in a turn-- more Shade than Rootwalla. You can also regenerate him-- something else Black and Green both do. Still, you need mana to do all this, of both RDD's colors. This could be a good late-game drop in a B/G deck, as his Shade ability allows him to maintain relevance, but in the early game, when he's at his most powerful, you'd rather spend your mana on other things, right?

Constructed- 3
Casual- 3.25
Limited- 3
Multiplayer- 3

David Fanany

Player since 1995

Rakshasa Deathdealer
Rakshasas have an interesting history in fiction. They originate in Hindu mythology as intelligent monsters that preyed on humans but were not explicitly cat-like, were borrowed by Dungeons and Dragons to become the anthropomorphic tiger demons we're familiar with, played a major role in the backstory and history of the criminally underrated Eberron setting, were expanded by the Pathfinder writers to sometimes have the heads of other animals for no clear reason, and have never appeared in Magic until Khans of Tarkir.
The Deathdealer here is probably the rakshasa most likely to appear in high-level constructed tournaments, with two abilities that make him hard to kill and that threaten other early creatures. He's solid in basically all situations without being particularly spectacular, which is basically the same resume of the entire Rock deck from the Invasion era long ago; don't be too surprised if he goes on to have similar success in gameplay.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Rakshasa Deathdealer which is a two mana Black and Green 2/2 that for a Black and Green mana can get +2/+2 until end of turn or be Regenerated.  In a Black/Green deck this is an excellent card that can attack for four on turn three unsupported and with acceleration can attack for six or for four with Regeneration as a safety net.  This will definitely see play in Golgari decks across formats as a strong early game threat and possible late game finisher with excess mana.
In Limited this is a very strong first pick in Booster or starting point for a Black and Green deck in Sealed.  The threat it can generate early on, the defensive power of Regeneration, and the late game power possible with a pile of otherwise excessive mana make this a versatile and effective play at any stage of the game.  A two color deck with balanced levels of Green and Black mana is best when running this, so splashing a third color is somewhat counter-productive.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage
Rakshasa Deathdealer
I haven't had the privilege of playing with this little kitty yet, but he seems like all kinds of value. He fits the mana curve nicely as a 2/2 with extra abilities. If your opponent is slow with blocking creatures, you can attack on turn three and pump him up to hit for four. Later in the game, you can use the pump ability multiple times or save your mana to make a difficult to remove blocker. 
I haven't seen him played much in Standard right now, I think because he doesn't seem to mesh well with any of the prominent strategies. But I would not be surprised to see someone find just the right deck for Rakshasa and make us all wonder why we didn't see it coming.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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