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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Goblin Rabblemaster
Image from Wizards.com

Goblin Rabblemaster
- M15

Reviewed Aug. 15, 2014

Constructed: 3.10
Casual: 3.70
Limited: 3.30
Multiplayer: 2.70

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Goblin Rabblemaster

Normally, "attacks each turn if able" isn't really a drawback. You usually ought to be doing that anyway. But giving it to ALL your creatures? That's a little different because now you can't leave anything back to block if you need it. The Rabblemaster forces all your Goblins into attacking, and doesn't make them any bigger or better equipped to handle combat, so this could end badly if you play him onto the wrong board. He does, however, drop extra Goblin tokens onto the board for you to swing with, and when he swings, he gets a pretty scary power boost, so the extra aggressive power he gives you could force a stalemate open or push a racing scenario in your favor. Best of all, he doesn't require himself to attack unless you've got two, so at worst you'll get to leave up ONE blocker...

Constructed- 3
Casual- 4
Limited- 3.5
Multiplayer- 3.5

David Fanany

Player since 1995

Goblin Rabblemaster

So he's basically Goblin Assault plus Goblin Piledriver? Sounds pretty decent to me. While he's more fragile than the former and less "oops I win" than the latter, he's still more than powerful enough to take over a game on his own. Having to attack as much as possible is hardly a disadvantage in a Goblin-heavy deck. I do think it's funny that Goblins get more token-making cards as time goes on; I wouldn't necessarily have guessed that, and I'm a little surprised they don't think that's something for a white tribe to do. I'm not going to complain when it results in cards like this, though.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5


Magic The Gathering Card of The Day: Goblin Rabblemaster
Welcome back readers todays card of the day is Goblin Rabblemaster is a powerful way to spawn goblins and can provide a big beater. Pumping out a 1/1 haste each turn is decent if dropped early game it can provide lots of damage, clearing the way with burn is also an effective plan. In standard red currently has some of the most powerful cards and the amount of playable goblins is bound to fluctuat come rotation making this card an interesting yet not as powerful choice currently. In modern I could see this card alongside tons of the playable modern goblins and a way to continuely add threats to the board combined with the plethora of pump cards like Goblin King. In legacy goblins is seemingly on a downturn and this card doesent do much to change that. Providing a steady stream of 1/1’s allows it to interact with other powerful creatures in the format so it has potential. In vintage absolutely not. In casual and multiplayer being forced to attack is a drawback and I feel the power granted by this card is not worth the insane amount of forced attacks you will have to make. In one on one casual its good multiplayer not as much. In limited it can be big and it pumps out attackers allowing you to keep pressure on, as the game goes on however the 1/1’s may drop off in value. A solid red aggressive creature. In summation this card is a potential competitive format player and a powerful casual goblin card.
Constructed: 2.5
Casual: 3.0
Limited: 2.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Goblin Rabblemaster which is a three mana Red
2/2 that makes other goblins you control have to attack each turn if able, whenever it attacks it gets +1/+0 until end of turn for each other attacking goblin, and you get a 1/1 Red goblin token with Haste at the beginning of your combat step.  This is an interesting and effective, if somewhat risky, addition to a goblin themed build.  With some support, in particular Legion Loyalist as just those two and the produced token will trigger Battalion, this is a serious threat on every turn.  The other goblins can be forced to attack into unfavorable situations and the Rabblemaster itself can be vulnerable, though with either combat or defensive protection it is a viable design in the current Standard. 

Overall even with the risks this is a very strong card in goblin tribal and will see play, possibly even at competitive levels while Loyalist is available.
In Limited this doesn't require other goblins to be a strong first pick in Booster as by itself it will be a 3/2 and 1/1 on the attack the turn after it enters play.  Any subsequent attacks only add to the value and increase dramatically if the tokens aren't being destroyed for some reason.  The single Red allows easy management in Sealed and it is a solid mid-game threat to include in any pool.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage

Goblin Rabblemaster

A lot of people have spoken highly of this card, but I just don't see it. Goblins are usually small creatures, and the requirement to attack each turn can be a big drawback. You will often find yourself forced into suicide attacks. Also, while the Rabblemaster gets a power boost when it attacks, it gets no toughness boost and has no evasion, so he's not going to be attacking advantageously unless your opponent has an empty or almost empty board.

I've had to eat my words before, but I think this is nothing more than a casual card for casual Goblin decks. I would probably play it in draft or sealed, because a constant stream of creatures is tough to beat, but I wouldn't necessarily pick it first.

Constructed: 2
Casual: 3.5
Limited: 3
Multiplayer: 2

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