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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

The Chain Veil
Image from Wizards.com

The Chain Veil
- M15

Reviewed Aug. 12, 2014

Constructed: 2.63
Casual: 3.25
Limited: 1.38
Multiplayer: 2.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

The Chain Veil

This is probably the most "win-more" card I've ever seen. It's so "win-more" that it actively hurts you if you're not already winning more. You have to have a planeswalker on the field-- the single rarest type of card and the type that your opponent already has the biggest incentive to try and kill-- just to not take 2 a turn from your own card. If you do, you get to double-dip on each 'walker you have for 4 mana per turn. I suppose it depends on the 'walkers you use to determine whether it's worth it, but the card itself seems to expect you to have MULTIPLE planeswalkers on the board. How often does that happen? M15 itself only has six planeswalkers, one in each color and one multicolor one, and that's more than most sets get.

Somewhere out there, somebody has more money than he knows what to do with and he's built himself a 5-color Commander deck with every planeswalker he can think of. He'd probably love this card, but anybody else?

Constructed- 1
Casual- 1.5
Limited- 1
Multiplayer- 1

David Fanany

Player since 1995

The Chain Veil

I remember when the Chain Veil was first introduced in the now-defunct webcomics - how long ago was it? It wasn't entirely clear what its specific function was then, other than the fact that it was very powerful. Apparently it was designed specifically for planeswalkers, and there's a lot of value to be gotten from getting to activate a planeswalker ability more than once each turn. Since the characteristic of planeswalkers is usually incremental advantage over time, accelerating the accumulation of that advantage is only a good thing. The Chain Veil also helps you get to a high-cost, high-benefit ultimate, such as Domri Rade's, in a shorter time. It's not for every planeswalker-heavy deck - it doesn't help you directly protect them or deal with threats, except to the extent that it gives you extra uses of the new Garruk's anti-creature abilities, Ajani Vengeant's +1, and the like - but when things fall into place, the results can be spectacular.

Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is The Chain Veil which is a four mana Legendary artifact that has you lose two life at your end step if you haven't activated a loyalty ability that turn plus for four mana you can use an extra loyalty ability for each planeswalker you control. This is a very unusual support card as it only ties in with planeswalkers plus increases in value with more planeswalkers in play. A theme deck with two or more planeswalkers could benefit from this as it dramatically increases their power with double activations and earlier ultimate abilities. Other than that narrow subset of designs this generally isn't worth running with just one planeswalker and is detrimental without one in play, so it may just see play in Commander or Casual.

For Limited this is an absolutely terrible card to open in a pack as the odds of even getting a planeswalker to use it with are low let alone having both in play at the same time. Easily passed in Booster unless rare drafting and likely to be the first artifact in your sidedeck in Sealed. Even if you have a planeswalker this is still not a sure inclusion as it can easily work against you or be a dead card in hand.

Constructed: 3.0
Casual: 3.5
Limited: 1.5
Multiplayer: 3.0


Deck Garage

The Chain Veil

I think this is the first card in Magic that effects/is effected by Planeswalkers only. Clearly, this is meant to be run in a deck that plans on having multiple planeswalkers out at once. If you've ever played against a deck that has multiple planeswalkers at once, you know this can be a scary situation. Now, imagine they can activate each of them twice a turn. Not only can they use two abilities each turn, if they are + abilities, they are ramping towards their backbreaking ultimate twice as fast.

What remains to be seen however, is if the cost is worth it. To be able to do this requires a significant investment. First, you have to play a planeswalker or two - at least 3 mana, and more likely 4+ mana each. Then you have to cast this card - another 4 mana. Then, you have to activate this ability - another 4 mana. This is a lot of investment for the abilities you get.

What is your opponent doing with turns 3-5 while you are using all your resources to put out planeswalkers and get The Chain Veil going? Most likely, they are spewing out creatures or spells to attack your planeswalkers before they get out of hand. On one hand, this protects your life total since the attackers are going after your walkers, but it also means you've gotta have ways to protect these planeswalkers while you build them up. If they manage to knock out your planeswalkers, you start taking damage each turn from the Veil, but that's really the least of your worries if you're playing a deck built around planeswalkers.

I'm glad this card was printed. I think it's a fairly costed card. It's potential benefits are through the roof, but you've got significant hurdles to overcome to make it work. It's going to be at its best in constructed and casual formats. In limited, you are extremely lucky to get one planeswalker - getting enough of them to make this card worth playing is virtually unheard of. In multiplayer, if you're running multiple planeswalkers, you become public enemy #1, and you're unlikely to survive everyone teaming up on you.

Constructed: 3.5
Casual: 4
Limited: 1
Multiplayer: 1.5

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