Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Journey into Nyx

Reviewed May 1, 2014

Constructed: 3.00
Casual: 2.90
Limited: 3.10
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 



You might think it's pretty cool to have a card that can kill Gods. I'd just like to point out what happens when the target enchantment is NOT a God. Nothing. We reviewed two other cards last week, one in white and one in green, that also get enchantments off the table and will work even if they're indestructible. This is cool if you know your opponent is playing God cards, but honestly I'd rather have the ones that can also target artifacts.

Constructed- 2
Casual- 2
Limited- 2.5
Multiplayer- 2

David Fanany

Player since 1995

If somehow you still didn't have enough measures to use against the gods of Theros as of yesterday, you can put some copies of Deicide in your deck. While some of said gods can still give their controller value if you aim a Deicide at them at instant speed, their generally high power level means that the opponent's game plan will still be disrupted, and for literally half to a third of the cost you would have spent generating this effect with pre-Journey into Nyx cards.
Spare a thought for the gods. Is anybody ever going to play with them again after this set comes out?
Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Deicide which is a two mana White instant that exiles target enchantment and if it is a God card it also exiles any copies in the controller's hand, library, and graveyard. This is a sidedeck card that works well enough against enchantment threats like Oblivion Ring or similar options and many cards in the Theros block.  It is very unlikely to see main deck play unless the local metagame features gods in high numbers as Revoke Existence and Sundering Growth fulfill the role with more flexibility, even though one is a sorcery and the other has more specific mana requirements.
In Limited this will almost always have a target thanks to the number of enchantments in the format and is an easy first pick in Booster as low cost removal.  The search the deck effect will likely never remove anything else, but does give a chance to see the opponent's hand and library which is a nice bonus.  In Sealed this can be easily splashed for and should never be sidedecked when playing White as even if it doesn't see a target in the first game it is likely to be beneficial in later games.
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0


Deck Garage


Am I the only one that read this card "Decide" the first time they saw it? Decide is a strange name for a card, I thought. "Deicide" is a much better name.

In some cases, most specifically when your opponent is playing a God card, this has the potential to devastate an opponent. Not only do you get rid of an indestructible God, you prevent them from ever playing a copy of that card again. That's some power.

However, what if your opponent is not playing Gods? This is a 2-mana enchantment exiler. In the current Standard format, this is decent with all the enchantments floating around, but it is nowhere near as potent, and there are other, more flexible options you could use (see last week's reviews).

But what if your opponent isn't playing any vaulable enchantments at all? This is a completely dead card.

Because of the limitations on it, I believe Deicide will most likely be a sideboard card - a strong one, but a sideboard card nonetheless. Rating it, then, becomes challenging. Do we rate it for its potential, or for its overall value? In the right circumstances, this could be a 5. But, since so many times it will be a dead card, I cannot rate this as high.

In limited, you are very unlikely to face many Gods (and almost never going to face two of the same!), so think of this as regular enchantment removal. Multiplayer games give you more potential targets, so it's a little better there.

Constructed: 3.5
Casual 3
Limited 2.5
Multiplayer 3.5

Michael Sokolowski

Hmm. What's that? No no, don't worry about it Journey into Nyx. You're right, we definitely didn't have enough enchantment removal already.

You might think it'd make sense to compare this card to Revoke Existence, which is another white enchantment removal card that costs 2 mana. Or perhaps even Unravel the Ęther, which like this does it at instant speed. But you know what? No. I'm actually going to compare this to yesterday's card, Banishing Light.

Oblivion Ri-, I mean, Banishing Light, costs 1 more mana than Deicide, can only be played on your turn, and has that thing where it stays on the field and is vulnerable to enchantment removal itself, ironically something like Deicide. So which one would you pick if say you were drafting and had to choose between one of these two options?

You'd want to pick Banishing Light, 100% of the time.

Surprised? But Deicide looks so good on paper, you might say. 2 mana, instant, exiles, and even has a neat extra anti-God card mechanic where once one is gone, it's GONE. But at what cost, is the important question. The cost is losing half of the card's versatility. Deicide is the best there is at what it does, but what it does is only get rid of enchantments. As opposed to being versatile, it is instead incredibly limited in focus. And versatility wins games. Even in a block with tons of enchantments, not ALL of them are enchantments. And it's not like Deicide will never kill anything, that's not the point I'm trying to make. It's that Banishing Light, and the cards from last week, can kill more things. Especially Banishing Light. There will be a time when you're facing down a powerful hydra or some artifact creature deck, and if all that the one last card you have in your hand can do is get rid of enchantments, well you're fresh out of luck.

Even in limited, it can certainly be good but I wouldn't say it's great. It will have its uses, but you probably won't have 4 of these and your opponent probably won't have 4 of all the enchantments and enchantment creatures he's running. So you have to rely not only on drawing this card but also on your opponent drawing and playing his shiny enchantment threats, otherwise it'll just sit in your hand. Can it happen? Sure, and the odds go up the longer the game goes. But if he plays something else dangerous instead, Banishing Light would STILL be the answer you're looking for when Deicide isn't. Overall a good card for a sideboard, but I don't think it's main deck worthy for most formats.

I will say one thing though: So that's how you kill a God.

Constructed: 2.5
Casual: 3
Limited: 3.5
Multiplayer: 3

Copyright© 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.