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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Born of the Gods

Reviewed April 18, 2014

Constructed: 3.38
Casual: 3.75
Limited: 4.38
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Is it strange that I got more excited about the fact that they finally loosened some of the "color pie" restrictions to let a black card effectively make mana than about anything else to do with this card? This is the kind of top-down design that I can get behind. The facts that it gives black a strong answer to a lot of creatures it usually has problems with, a way to prevent something it kills from being reanimated later, and a kill spell with card and mana advantage that isn't incredibly unfair and which is better designed and costed than Doom Blade are almost just bonuses from that point of view.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Gild which is a four mana Black sorcery that exiles target creature and you gain an artifact that can be sacrificed for one mana of any color.  This is a little high in cost for competitive formats, but exiling instead of destroying and gaining a Lotus Petal of sorts is close enough to the curve that it may see play.
In Limited this is an excellent first pick in Booster that is one of the best weapons against a god as well as most other threats in the block. 
With a single Black and returning a source of any color mana it is easily splashable and should always be included when running even a small amount of Black mana in Sealed.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


Deck Garage

Exiling a creature is always a welcome effect. You don't have to worry about any crazy combos from things dying, or any graveyard recursion shenanigans. It gets around indestructible creatures. And on top of everything else, it comes with a mail in rebate for one free mana! Any and every format is going to like this effect - it all comes down to whether the cost is acceptable.
In constructed, it's good, but four mana is a lot to pay for getting rid of a creature when there is Doom Blade or Hero's Downfall for less mana. Still, there are times when only exile will do, so it's worth keeping in consideration if you're seeing a lot of indestructible or graveyard reanimation.
Casual players will like this card. It gets rid of the biggest threat on the board and gives you some shiny coin. The flavor of the card makes for interesting conversation around the kitchen table as well.
In limited, this is gold. (Pun intended.) Anything that flat out removes a creature is a potential first pick in limited.

Sorceries in multiplayer are a little less popular. You have to tap mana on your turn to get rid of a creature. Leaving 4 mana tapped while everyone else plays is a notable consideration. Still, it gets rid of whatever crazy monster comes up in your commander game!
Constructed: 3
Casual: 4
Limited: 4
Multiplayer: 3

Michael Sokolowski

Hello everyone! My name is Michael, and I'm proud to join the Pojo Magic Card of the Day review team. I'll be doing my best to give you a clear picture of the strengths and weaknesses of every card we look at, as well as throwing in any insights I might have about other details like card art, lore, or themes and flavour.
The artifact token card Gold was actually revealed by Wizards before any card that created such a token was shown, leaving people to wonder how it would work and where we would first see it in action. Gild is the answer, and a pretty good answer at that.

Gild is a decently solid piece of removal. Black is traditionally the best colour at straight out destroying a creature, although it usually prefers sending things to the graveyard instead of exiling them. In a colour with many removal options, Gild needs to do something to help it stand out, and it certainly does have one ace up its sleeve. "Exile target creature." Not target nonblack creature, not target nonartifact creature, not target creature with power of 5 or greater. Target creature, plain and simple. Unless something has hexproof or shroud, you can make it go away forever. That's a pretty handy option to have, even if it costs 4 mana and is a sorcery instead of an instant. By using exile instead of destroy, Gild can even get rid of any annoying indestructible Gods your opponent is running, assuming they've managed to make it into creature form. Expect to see this in a fair amount of black decks in Standard.

It's a little too expensive and slow to make a big splash in most other formats, but in limited, this goes from a good card to a great card. Removal is always incredibly good in limited, no matter what. Gild is also very splashable, only requiring one black mana, so you can fit it into multicolour decks without much trouble. What's even better is that Gold token we mentioned earlier. Not only does it give you a little mana you can use later on, but that mana can be any colour. That could help you out if you're not drawing the lands you need to play the rest of your spells, especially since black isn't really know for its colour fixing abilities. Also, perhaps you know of some fun "when an artifact comes into play" abilities? Gild will help you trigger them, which can be a lot of fun as a bonus to removing an opponent's creature. Any card that appreciates having more artifacts on the field will likewise get a kick out of this.

In the end, I'd say Gild is a very solid card. I even like it thematically. To "gild" something means to cover it in gold, which seems like a pretty effective way to remove something from the battlefield. I'm sure our gold-covered pegasus friend in the picture would agree.
Constructed: 3
Casual: 3.5
Limited: 4
Multiplayer: 3

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