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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Lifebane Zombie
Image from Wizards.com

 Lifebane Zombie
- M14

Reviewed September 12, 2013

Constructed: 3.60
Casual: 3.40
Limited: 3.60
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Lifebane Zombie

It's easy to look at this and cringe as you imagine whiffing on the discard ability. Your opponent has to be playing green or white, and you have to catch them with a creature in hand. But the truth is, even if you do whiff, it's a solid three-power creature for three with evasion-- hardly a bad play at all. And if you DON'T whiff, you just cherry-picked their best creature out of their hand, AND got a solid creature of your own, AND you're in black so maybe you can even steal that creature out of their graveyard and use it against them. Some may look at this and see a sideboard hoser, but I see a card that's good enough to maindeck. Even when it's the wrong matchup, it's still a good play.

Constructed-  4
Casual- 4
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Lifebane Zombie
In years to come, people are going to look at a lot of cards from this era and ask "Why didn't they just ban Thragtusk if everyone hated it so much, apparently even in R&D?" And I have no idea what I will ask when they do so. Fortunately, Lifebane Zombie has applications well beyond the obvious - black decks in older formats have a new tool to use against creatures like Genesis and Eternal Dragon, and if all else fails, you have a 3/1 creature with intimidate which many decks will struggle to deal with and which will make a lot of people feel better about putting a "sideboard card" in their deck.
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a powerful zombie that hates on green and white creatures. In standard a 3/1 intimidate body is perfect for aggressive zombie decks and being able to hate on powerful cards such as Thragtusk and Restoration Angel among other popularly played creatures is quite the powerful ability to make sure larger more imposing creatures don’t slow down your assault. In zombie decks this card is debatable between maindeck and sideboard as a changing metagame may change its value during certain match ups. In modern this card also is quite powerful nailing lots of utility creatures as well along with the solid body. In eternal formats zombies don’t shine as much but this card has an interesting and sometimes relevant ability making it a solid choice depending on your commitment to zombies or color hate needed for opposing decks. In casual and multiplayer this card has a low toughness but decent evasion and can hate on a single player if they are playing these colors, unless you know for sure your local players have tons of white and green decks this is a card to shy away from. In limited a solid evasive body with the chance to do some work if you go against decks utilizing powerful white and green creatures. Overall a decent card with constructed applications.
Constructed: 3.0
Casual: 3.0
Limited: 2.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Lifebane Zombie which is a three mana Black
3/1 with Intimidate and when it enters the battlefield you look at a target opponent's hand and exile a Green or White creature card from it.  This is a fairly strong evasive option for Black, particularly against Green and White users where it will usually add card advantage, that suffers a bit from the double Black mana cost and low toughness. 
It excels in the sidedeck or certain zombie builds as a three power creature with evasion is a notable threat. Overall the drawbacks will keep it from being a staple, but it should be popular and a frequent sight in competitive play coming in from the sideboard at the very least.
For Limited the double Black is the main issue as the one toughness is less likely to face removal and blocking will only occur against a few decks.  At worst it can trade defensively and it is worth playing in the maindeck for any sufficiently Black mana oriented build in Sealed.  For Booster this is a difficult first pick with the low toughness and color dedication, though it is solid enough to justify the choice and is one of the better targets for the common in-color auras Dark Favor or Mark of the Vampire.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


If you're not playing against green or white then Lifebane Zombie's hand targeting ability is useless, although you still do get to see target opponents hand.

If you're playing against black or your opponent has any artifact creatures, then Lifebane Zombie is just a 3/1.

Unlike Tuesday's card, LZ is pretty situational, however in the right situation it removes a big green beat stick or protected whit knight from your opponents hand before it ever becomes a problem while also letting you swing for 3 every turn.

Limited: 3
Multiplayer: 2.5

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