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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Xathrid Necromancer
Image from Wizards.com

 Xathrid Necromancer
- M14

Reviewed September 11, 2013

Constructed: 3.50
Casual: 3.75
Limited: 3.38
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Xathrid Necromancer

This guy works perfectly in any Human tribal deck with Black in it-- most of the Innsitrad Human cards in Black were about sacrificing Humans, or triggering off of their deaths. It's just a shame that he won't share Standard with them for longer, but there's still time for an enterprising deckbuilder to make it work. Even when Innistrad departs and Theros descends on us, there'll be plenty of Humans around, and getting extra tokens out of something that's going to happen anyway-- your creatures dying-- is always worth it. And in Modern, both Innistrad and this Necromancer will be around for a good, long, time.
Even in Limited this is a solid choice. Cards to be built around like this don't usually work in Limited, but if you manage to get one of these you can almost certainly pick up a few Corpse Haulers or some other common Humans.

Constructed- 4
Casual- 4
Limited- 2.5
Multiplayer- 4

David Fanany

Player since 1995

Xathrid Necromancer
I didn't originally plan to do two history lessons in a row, but it strikes me that this is basically an updated version of Rotlung Reanimator, from Legions. There's no Pyroclasm or Firespout type card in Standard, but there will always be a use for that sort of effect: one of the things creatures do by their nature is die, and there will always be some kind of "lol I destroy everything" global effect in a current set (cue Ian and Sylvia singing "The Circle Game"). That's before you even start trying to take advantage of the effect in some sort of synergy or combo.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Xathrid Necromancer which is a three mana Black 2/2 that puts a 2/2 Black zombie token into play tapped whenever it or another human you control dies. This is a great card for a tribal deck that is still solid by itself as in most situations it adds card advantage by replacing itself and possibly others with a new creature.
A sacrifice engine theme is well supported by this, though it takes a little more work to manage. Overall this is a solid card that will see some play in a variety of different decks and particularly alongside cards that require a sacrifice like Altar's Reap or Bone Splinters.

In Limited this is a very useful creature even without other humans as it is effectively a two for one at worst. As a first pick in Booster it can be supported with other humans and possibly create additional tokens. In Sealed with or without support it is always worth including in a Black deck for the effectively free blocker or attacking into a trade.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


At minimum you're going to get another 2/2 when this card dies. XN makes it a little harder for your opponent to gain card advantage with their kill spells.
This card actually pairs quite well with Corpse Hauler. In fact I think that Shelac the Necromancer might be Xathrid Necromancer
According to the MTG wiki Xathrid Demons are the kind that offer power in exchange for blood or flesh....and now you know!

Fun ruling from Gather: If Xathrid Necromancer dies at the same time as another Human creature you control, its ability will trigger twice.

Constructed: 3
Casual: 3
Limited: 3
Multiplayer: 3

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