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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Fiendslayer Paladin
Image from Wizards.com

 Fiendslayer Paladin
- M14

Reviewed September 10, 2013

Constructed: 3.75
Casual: 3.75
Limited: 4.00
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Fiendslayer Paladin

First strike and lifelink don't exactly play off each other, but they're both good abilities and they both benefit greatly from any effect that can increase a creature's power. White, luckily, has many of those. Funnily enough, so do black and red, and the Fiendslayer's anti-targeting ability only applies to black and red spells your opponents control. Most of the black and red spells an opponent is likely to target your creature with are kill spells, so Fiendslayer here is both solid in combat and hard to deal with out of combat. Sadly, it doesn't have real protection from red and black, so those creatures can still block it... and red creatures especially are likely to also have first strike.

Constructed- 3.5
Casual- 4
Limited- 4.5
Multiplayer- 3.75

David Fanany

Player since 1995

Fiendslayer Paladin
It's been a while since we had a Paladin en-Vec variant in Standard, and I'm really not sure why. A lot of people are going to be wondering why this card doesn't have protection, and while it makes the Fiendslayer slightly less optimal for white decks, it is probably better design overall in a lot of ways. Other than that, though, it's basically Paladin en-Vec. If you don't remember that guy, spoiler alert: he was a very good card.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Fiendslayer Paladin which is a three mana White 2/2 with First Strike, Lifelink, and can't be targeted by Red or Black spells your opponents control.  This is a solid creature for White that works well against many common removal tools and still functions adequately even against non-Red or Black decks.  The human type is supported in Standard and older formats and it is likely this will see play in competitive decks, even if just in the sidedeck.
In Limited the double White is a drawback for multicolor builds, though the chances of running into Red, Black, or both is high the threat of removal is somewhat reduced in the format.  The value as a first pick is debatable depending on the pack and it can probably be passed safely aside from the unlikely situation of running a heavy removal Black or Red deck.  In Sealed this is strong for a predominantly or half White deck, but isn't really splashable or a driving force to play the color if others offer more aggressive options.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


1WW is very efficient for a 2/2 with first strike and life link, which is all the Paladin will be unless you're playing against red or black.
Of the set of M14 rares that target their opposites on the color pie, Fiendslayer Paladin is the most effective. First strike gives FP the upper hand in combat, so the easiest way to remove the card from the field would be with burn or kill spells, but since FP is protected from Red and Black spells your opponent controls, there is no easy way to get it off the field.

Constructed: 4
Casual: 3.5
Limited: 4
Multiplayer: 3.5

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