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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Boon Satyr
Image from Wizards.com

 Boon Satyr
- Theros

Reviewed October 16, 2013

Constructed: 3.50
Casual: 3.80
Limited: 3.90
Multiplayer: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Boon Satyr

It may seem simple, but I've seen games routed by this card. It's amazing how Flash can make a decent card amazing. Any green deck that seeks to win in the combat step needs combat tricks, and Boon Satyr is a permanent +4/+2-- great on a creature with trample. Not only can it save most creatures and turn solid threats into "must-answer" monstrosities, it can come down on its own as a 4/2 on your opponent's end step, ready to swing for four... or flash in during the combat step and block, functioning as the green mage's removal spell. Whether you need an extra creature or an upgrade to a current one, Boon Satyr is your card. And don't forget, Bestow puts the Aurafied creature back on the battlefield as a creature if its wearer leaves play, so you don't even have to worry about card disadvantage!

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4

David Fanany

Player since 1995

Boon Satyr

You know I'm old because the first thing I thought of when I saw this card was Mirage's cycle of optional-instant-speed Auras like Armor of Thorns. Boon Satyr is probably more conventionally powerful than those, and indeed than many Auras that have ever been printed, not least because it can also be a creature. It's more defensive than you might expect from a green creature, excelling at being a surprise blocker, enabling unexpected trades, and foiling toughness-based removal, but everybody needs to defend sometimes.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a powerful bestow creature. For three mana you get a 4/2 flash creature which presents a viable threat for such a low mana cost. The bestow ability for five mana allows you to pump another one of your creatures and still end up with 4/2 creature afterwards making it a fantastic deal. In standard this card is going to see play as flash allows it the ability to try and get around control decks and presents a powerful threat that must be dealt with and can find itself right at home in mono green and green white decks alike. In modern and eternal formats this card has a high power but doesn’t quite do enough to justify its spot in decks, it is an aggressive early drop that is also an enchantment so it could see fringe play based on that. In casual and multiplayer it’s an aggressive early creature that can also double as a powerful enchantment for your other creatures making it a nice fit in enchantment themed decks or decks looking to bring the beats early. Bestow is a fascinating ability as it allows you to maintain value and get a lot of mileage out of a single card. In limited its pretty beastly the bestow ability is amazingly powerful and it’s a solid body overall and is quite aggressive. Overall the most powerful bestow card currently and a card that will see both constructed and casual play.

Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Boon Satyr which is a three mana Green 4/2 with Flash and Bestow for five to give +4/+2 to enchanted creature. A three mana 4/2 with Flash is playable, strong enough to destroy most creatures attacking into a seemingly light defense, and can be a surprise threat offensively by being played at the end of an opponent's turn. For two more mana it can enchant an existing creature which either works for the one block as a trade, leaving the 4/2 for the next turn, or more like an ongoing Giant Growth to protect your creature and remain for an attack. Overall this is a very strong card, particularly for the Bestow keyword, and will see play in primarily Green decks with some mana acceleration as a combat trick and power boost for Trample cards.

In Limited this is a great card for the same reasons as in Constructed and only has the drawbacks of low toughness and the double Green making splashing more difficult. Gaining an advantage with this is almost guaranteed whenever it is in hand and it is a solid first pick in Booster and worth including whenever Green is viable in your Sealed pool.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

Skid Rambo

Boon Satyr is another green creature with flash! Except that this half man half goat is also an enchantment. This means that it can also be removed by enchantment hate. Now, let us look at the good things about Boon Satyr. He is a 4/2 for three mana that can be played as an instant. Not bad at all. Boon Satyr’s Bestow ability is what makes this creature intriguing. Bestow lets you cast Boon Satyr as a creature enchantment for (3)GG. The cool thing about casting Boon Satyr as an Aura is that when the enchanted creature leaves play, Boon Satyr becomes a creature. This can be a powerful advantage in any format of gameplay. If you are trading creatures in an agro battle or facing impending board wipes, Boon Satyr can be a utility tool to help keep board presence. Overall Boon Satyr gives players more options and that is a great thing. Magic players love to have options!

Constructed: 3.5
Casual; 3.5
Limited: 4
Multiplayer: 2.5

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