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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Anger of the Gods
Image from Wizards.com

 Anger of the Gods
- Theros

Reviewed October 10, 2013

Constructed: 3.60
Casual: 3.60
Limited: 3.70
Multiplayer: 3.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Anger of the Gods

A good option for red decks that find themselves having trouble coping with weenie rush decks or token factories. Many solid token generators are themselves creatures that would die to this. And in a higher-range Red deck, one that runs Dragons or Giants, you need to clear the board of the chaff. The exile clause is nice, but irrelevant in most games. Still, white, black, and even green can bring back creatures from graveyards. Red, by and large, can't. So exiling dead creatures can't really hurt you, and could hurt another player. Why not?

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Anger of the Gods

I understand that Theros has a focus on gods, heroes, and monsters. That's completely understandable. Hopefully, before the block is done, we'll also see some other elements of Greek mythology too. This card reminded me how much I would love to see some sort of creature aura named "Hubris." Until then, this will be the go-to card for lots of defensive decks - the converted mana cost is fantastic, the colored requirement is easy to meet in any post-Ravnica collection, and the exile ability makes everything from Drudge Beetle to Kitchen Finks cry.

Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5


Welcome back readers today’s card of the day is a powerful board sweeper being able to deal three damage to each creature is a powerful board wipe. In standard the exile clause is super beneficial as it allows decks to deal with Voice of Resurgence as well as stopping early weenie rushes and providing a powerful tool for control decks. In modern and eternal formats this cards exile clause may be relevant depending on match ups and will undoubtedly see modern play as it deals with the shenanigans of certain archetypes that rely on their resilient creatures. In casual and multiplaer the exile clause may not be as relevant depending on the decks you face but the three damage sweeper can play a powerful role in early game. In limited it’s a powerful tool but one you need to build around or just use as an early game equalizer when boards are cluttered. Overall a powerful constructed card with some applications elsewhere.
Constructed: 3.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Anger of the Gods which is a three mana Red that deals three damage to each creature and are exiled if they die that turn.  This is an excellent low cost form of mass removal in many situations, that combines Pyroclasm with Incinerate for a stronger whole.  The deck theme of using mass removal as a one-sided board sweeper is more difficult with this, which limits the potential applications, but overall this is a very powerful card that will likely see aggressive play primarily in mono-Red.
In Limited this is a serious threat and game changing play that can turn
a loss into a win with little to no support.   As a topdeck it stalls
and played alongside other burn, for larger threats, or creatures with Haste it can be very difficult for an opponent to recover from.  An easy first pick in Booster, even if only hate drafted, and a compelling reason to run Red in Sealed.  The drawbacks mainly fall on it being a come from behind play, the double Red, and the risk of destroying your own creatures potentially backfiring.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

Skid Rambo

Anger of the Gods is a red removal spell that incinerates every creature on the board! Who doesn’t like the sound of that? I love the sound of mass burn and exile! Let’s take a look at the standard format right now and where this card makes an impact. Immortal Servitude players already fear this card. Red agro players are probably thinking about playing against this card and NOT playing with it. Anger of the Gods is in the awkward stage of Standard play right now. Mid-Range agro might be the best place for Anger of the Gods. Casual players will love this card because of the exile effect. Mass removal in Sealed play is always helpful. Multiplayer gives Anger of the Gods more creatures to burn. I know that this card is a Sorcery, but the exile effect is what pushes Anger of the Gods above the previous weenie blasters!

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

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