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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Fate Foretold
Image from Wizards.com

Fate Foretold
- Theros

Reviewed November 26, 2013

Constructed: 3.00
Casual: 3.25
Limited: 3.17
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Fate Foretold

Who says Auras generate car disadvantage? This Aura may not have the board impact of a Rancor or an Angelic Destiny, but it digs you deeper into those kinds of cards.Not only does it replace itself when you cast it, but it also replaces its target when it dies. It doesn't seem to "do anything" on the board, but it does trigger Heroic (playing this on a Triton Fortune Hunter looks pretty awesome) and it discourages your opponent from killing a creature. Play it on a chump blocker, and you don't feel like such a chump anymore. Play it on a strong but fragile attacker and swing away-- see if your opponent feels like giving you a card as he loses a blocker. Play it on an Aura Gnarlid or Mesa Enchantress, or anywhere in the vicinity thereof, for a cheap cantrip that furthers your theme as it helps you dig for win conditions.

It wasn't long ago that Think Twice found itself included in just about every deck under the sun. This card bears a lot of resemblance on the surface, but it isn't an instant, and it's harder to control when you get the second card. Still, with Think Twice having rotated out of Standard, this may find its place in the sun before long.

Constructed- 3.5
Casual 3.75
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Fate Foretold

For some reason, this card reminded me of the cycle of Auras from Time Spiral that keep coming back to your hand (Undying Rage, Fool's Demise, etc). I'm not really sure why, since they're only very broadly similar. Drawing cards is always good, but without some kind of additional game text boost, Fate Foretold may find it hard to find deck space. Still, you can think of this as basically the Aura version of Divination, which is unique and definitely exploitable, especially in conjunction with something like Kor Spiritdancer. I'd say it's worth looking into.

Constructed: 2/5
Casual: 2/5
Limited: 2/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Fate Foretold which is a two mana Blue aura that has you draw a card when it enters play and the controller of the creature draws a card when it dies. This is a source of card advantage that dramatically benefits from being combined with sacrifice effects, the Heroic keyword, and to a lesser degree aura supported cards. By itself it is a decent card, but will likely see play primarily as a trigger to Heroic or Ethereal Armor which should be a frequent element in Standard decks.

In Limited draw power and Heroic triggers are both useful and as a low cost source of both this belongs in any deck using Blue in Sealed.
There's no real drawback, though the benefit is reduced somewhat when cast on a target that isn't a major enough threat to force removal. In Booster this is a strong on color pick later in the pack, though is a little weak earlier unless the pack is weak in your color or your pool is heavily Heroic.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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