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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Spear of Heliod
Image from Wizards.com

 Spear of Heliod
- Theros

Reviewed November 25, 2013

Constructed: 3.75
Casual: 4.00
Limited: 4.50
Multiplayer: 4.08

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Spear of Heliod

If nothing else, I'm sure the Spear will slot in nicely in all sorts of White token decks that use a lot of "anthem" style effects like Honor of the Pure. For one additional mana, you get an activated ability alongside your army augment.
The "vengeance" ability is kind of like having an extra creature with deathtouch available to block... except you need to leave 1WW up on their turn, and they still get to hit you. Also instead to using flying or intimidate to get past it, they use hexproof. If your opponent has enough creatures, this might not be enough as they whittle you down and you stunt your board development by alloting 1WW of your mana to killing creatures off.

But if you're running the Spear, it's because you expect to have a lot of creatures, so that shouldn't be an issue. If anything, the Spear allows you to attack harder, as you no longer need to leave as many blockers back as long as you can afford to activate the Spear and as long as your opponent doesn't have lethal damage on the board. It also generates card advantage as you can pick off enemy creatures one by one without spending additional cards.

The two main downsides here are both on the type line. Because it's legendary, you can't stack the +1/+1 bonus with multiple copies like you can with Honor of the Pure. And because it's both an enchantment AND an artifact, more colors are more likely to have an answer to it.

Constructed- 4
Casual- 4.5
Limited- 4.9
Multiplayer- 4.75

Michael "Maikeruu" Pierno

Today's card of the day is Spear of Heliod which is a White three mana Legendary enchantment artifact that gives creatures you control +1/+1 and for three mana can tap to destroy target creature that dealt damage to you that turn.  The cost for the +1/+1 is decent and comparable to existing cards, but adding in the destroy effect even with the cost elevates this to a very strong battlefield presence. Repeatable removal for a fair cost is always good and it works both for combat and non-combat sources of damage.  Leaving the mana untapped can be a drawback, but the other effect means the card is not worthless even if you have tapped out.  Overall a very good card that will be popular in many decks, particularly token and swarm builds.
In Limited this is an excellent first pick in Booster as both a boost for your creatures and as a source of repeatable removal.  In Sealed it really requires White to be the dominant color of the deck to maintain the two White mana for the effect, but that is an acceptable loss to keep an opponent's threats in check.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Skid Rambo

Spear of Heliod is Legendary. That is my biggest problem with this card. Most players would want to use this card for the +1 +1 benefit to the creatures. The ability to destroy a creature that dealt damage to you is a nice bonus and it can slow down attackers. I know that all of the God weapons are Legendary but I wish that this card was not. Spear of Heliod wants players to play 4 of them in a deck, but that is just not realistic. I like this card and at the same time, I dislike it because it can easily become a dead card in your hand. I could see Spear of Heliod becoming popular in Commander or Limited.
Constructed: 2.5
Casual: 3
Limited: 3.5
Multiplayer: 3

David Fanany

Player since 1995

Spear of Heliod

Fun fact: although Heliod's weapon is clearly modeled on Zeus' thunderbolts (since Heliod is pretty much Zeus anyway), it was actually Odin whose signature weapon was a spear. This card was clearly designed for decks with lots of creatures, and both halves of its game text are very useful in such a deck. The only thing that occurs to me is that your opponent may be reluctant to attack because he fears the Spear's retaliatory strike, which might mean more blockers to stand in front of your newly strengthened creatures. But that's a fairly minor issue for a card as powerful as this.

Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

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