Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Minotaur Skullcleaver
Image from Wizards.com

Minotaur Skullcleave
- Theros

Reviewed November 18, 2013

Constructed: 2.00
Casual: 2.40
Limited: 3.10
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Minotaur Skullcleaver

Good for  aquick hit when they first enter play, but nothing else. For every subsequent turn, they're a random 2/2 not worth talking about. While that first turn can seriously disrupt combat math for your opponent, it's rarely worth running just for that.

Decent in Limited, where combat math is where games are won or lost, but not worth a card anywhere else.

Constructed- 1
Casual- 1
Limited- 2.75
Multiplayer- 1

David Fanany

Player since 1995

Minotaur Skullcleaver
I guess minotaurs are somewhat typecast as unsubtle nowadays; then again, there's not too much reason not to do so based on the source material. A creature with haste and high power (albeit temporary in this case) is usually the best possible response to a table-clearing effect of some kind; while Minotaur Skullcleaver is not the most high-impact card of that archetype, it does its job elegantly. Now that Kragma Warcaller and Rageblood Shaman are around, it actually may yet end up doing more than that someday.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Minotaur Skullcleaver which is a three mana
2/2 Red with Haste that gets +2/+0 until end of turn when it enters the battlefield. This can be a surprisingly effective card for Red that is aggressive in attacking for four damage the turn it enters play, but unlike several other options with Haste this remains in play. While not technically card advantage it mimics the benefit well in a Red deck as it can still block or force removal after a decent attack. Overall this is a somewhat overlooked card that may not be very popular, but is still a worthwhile addition to current decks and may see competitive play.

In Limited this is a strong choice for filling a deck using Red mana as it can launch an effective attack to a tapped out opponent and work later as a blocker or support unit. There's no real drawback to it, as even a three mana 2/2 isn't the worst thing to have in Limited, and it belongs in any Sealed build using Red mana. In Booster this is a good middle to late on color pick for just about any pack and it should almost always be useful when drawn.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Skid Rambo

If you want to build a Minotaur deck, now is the time! Unfortunately, the best Minotaurs all cost 3 mana. I like this Minotaur because it has haste and collects skulls. I’m sure there are a lot of draft players out there that have seen plenty of this Minotaur. Maybe you’ve noticed that WOTC has been finding creative ways to make common creatures with haste. Minotaur Skullcleaver is a decent creature with haste that can sneak in for 4 damage and after that it becomes a blocker. That is all folks!

Constructed: 2
Casual: 2.5
Limited: 3
Multiplayer: 2

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.