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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Medomai the Ageless
Image from Wizards.com

Medomai, The Ageless
- Theros

Reviewed November 11, 2013

Constructed: 3.82
Casual: 4.25
Limited: 4.35
Multiplayer: 4.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Medomai, The Ageless

I find it pretty funny that Medomai's second ability stops her from attacking during ALL extra turns, not just the ones that her first ability gives you. That means that she's a non-combo with things like Time Stretch. This makes her an... interesting choice for a Commander-- that format doesn't explicitly ban extra turns, but most "extra turn" cards will earn the table's animosity, since they tend to be the pieces fo some very annoying infinite combos that don't actually end the game, but rather stretch it out infinitely long. Medomai, however, can't be used to generate an infinite turn combo, since she can only grant one extra turn for every "real" turn you take. The best you could hope for is to play something like Relentless Assault and get two triggers during your "real" turn, but a Medomai Commander deck can't run Relentless Assault or any other card that grants such an effect. And since Medomai clashes with any such other extra turn effect, you can run her and take extra turns and still argue that you're not an infinite-turn deck (whether or not you actually ARE is another question).

In non-casual formats she's pretty much your standard win condition for Azorius control decks, and I'm not even sure she's the best choice. She's definitely a fun choice, but lack of hexproof means most control decks probably aren't interested. I'd love to see a Modern deck try comboing her with Waves of Aggression, but I suspect that's too slow to work.

Constructed- 3.75
Casual- 4.5
Limited- 4.9
Multiplayer- 4.75

David Fanany

Player since 1995

Medomai the Ageless

So, did anybody look at Time Walk (or even the not patently ridiculous Time Warp or Time Stretch, for that matter) and go "You know, this is a good card, but if I don't have any creature or anything to attack with, it doesn't feel as good"? No. They didn't. Because if you're taking extra turns by any means, you're pulling ahead. And if your opponent/s don't kill Medomai, you'll be getting two turns for every one turn they have. For ever. The fact that he can't attack during extra turns is completely irrelevant as a drawback - if you're taking an extra turn, presumably it's because he already dealt four damage in the previous turn. That's a position that we Magic players sometimes call "winning handily".

Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Medomai the Ageless which is a six mana White and Blue 4/4 Legendary with Flying that gives you an extra turn when it deals combat damage to a player, though it can't attack during extra turns. Aside from obvious combinations to make it unblockable, gain additional attacks or Double Strike, or effects that force it to attack this is a solid threat by itself. Having some evasion and the potential to add an additional turn makes this a game winner if not answered quickly. The mana cost is a little high, but in a Blue and White control deck that is not as much of a concern and this is a finisher well suited to that design. Overall this will likely see play in multiple formats with Commander probably the setting where it will be most popular.

In Limited this is strong first pick despite the two color casting cost and even one successful attack can provide a huge advantage. It isn't the best topdeck and requires other cards and preferably a decent draw to take advantage of the second turn, but there is no real drawback aside from the two colors. In Sealed this is well worth splashing a color for provided the other is strong enough to run in the deck. In Booster it forces at least a splash of a second color, but being able to choose which color in later picks helps somewhat.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

Skid Rambo

Medomai the Ageless is one of those mythic rare cards that either makes you say OMG or meh… Personally, I snagged a playset when I noticed the price at $1.50 per. Don’t worry; you are not the only player out there that is overlooking Medomai the Ageless. The ability to take an extra turn with a creature seems super amazing! I can’t wait for somebody to break this goofy looking sphinx. How quickly can you get Medomai the Ageless on the board? Should you give it haste? What kind of evasion spells can help? These are some questions that you should be asking by now. Medomai the Ageless can be fun in any format, but casual is calling for his dominance. Imagine this creature with Sneak Attack! Ugghh… the horror!

Constructed: 4
Casual: 5
Limited: 3.5
Multiplayer: 4

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