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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sire of Insanity
Image from Wizards.com

 Sire of Insanity
- Dragon's Maze

Reviewed May 9, 2013

Constructed: 2.88
Casual: 3.25
Limited: 2.63
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Sire of Insanity

A 6/4 with no real combat perks for six mana won't thrill anyone. Losing all the cards in your hand won't thrill anyone but the most diehard of Rakdos. This would have been great if it had been printed the first time Rakdos came around, but now? It's sideboard tech against Draw-Go, or a quirky way to pitch your Madness cards.

Constructed- 1.5
Casual- 2.5
Limited- 1
Multiplayer- 2

David Fanany

Player since 1995

Sire of Insanity

This card does a lot of things I like. It changes the way almost any deck has to play. It speeds up any game where it lands, and in a much more subtle way than Titans and such do. It proves that even almost a decade after Time Spiral, black and red are the colors to go to when using the madness mechanic. It happens to be in a Standard season that lacks Baneslayer Angel and Celestial Purge. Make the most of all of these things, people.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a powerful new creature that is sure to have a big impact in multiple places. In standards this creature is a powerhouse combined with cavern of souls it provides a mind twist effect that must be dealt with and puts a damper on control decks. It’s a powerful body and its effect can be devastating. In modern I foresee this card seeing a little bit of play a repeatable mind twist is quite powerful and a niche might appear for this card. In legacy and vintage this card is a little expensive but its effect is one of a kind so I wouldn’t be surprised if saw a little niche play. In casual and multiplayer this card is great for triggering madness and hellbent and is an all-star in multiplayer discard decks, the fact it is a demon gives it some tribal significance. In limited it’s a solid body and the effect can be powerful if the board state favors you. Overall a powerful multiplayer card that has the potential to see some standard play and become a powerhouse.

Constructed: 3.5
Casual: 4.0
Limited: 3.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Sire of Insanity which is a six mana Red and Black 6/4 that has each player discard their hand at the beginning of each end step. This is a powerful effect that can really benefit a deck designed around it with discard triggers, graveyard effects, or cards that activate with no cards in hand. An opponent trying to deal with this is held to whatever they can draw during a turn and in general the potential is there for this to be the basis of an effective Multiplayer build. The higher cost on this may keep it out of other formats, but in a slower metagame this could easily become an alternative to the typical fare.

In Limited the effect may not be as important, but a 6/4 body for six isn't bad even with no combat effects. Playing around the discard should be fairly easy and may disrupt an opponent, so it is worth including in Rakdos decks for Sealed and could be a first pick in Booster depending on the pack.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 4.5

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