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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Warped Physique
Image from Wizards.com

 Warped Physique
- Dragon's Maze

Reviewed May 8, 2013

Constructed: 3.00
Casual: 3.50
Limited: 3.67
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Warped Physique

Is this spell a way to kill other players' creatures, or a way to buff your own? It's a way to kill other players' creatures. On your own creature, it's terrible. First of all, you're Dimir. True, sometimes even Dimir gets caught in topdeck mode, but for the most part we can assume that you've got at least three or four cards in hand. If you don't this is hardly worth casting anyway. So you're basically casting Nameless Inversion, Occasionally, very occasionally, people would play Nameless Inversion as a means of getting an extra three damage through, But that only really happened because Lorwyn block had Treefolk, who needed a good +X/-X effect because they were all 1/5's or what have you. The Dimir don't really have creatures like that-- most of Dimir's creatures are relatively small and have evasion. That means they're unlikely to survive this spell, and unlikely to need it to take down something that blocked them.

So how does it hold up as a removal spell? It's competing with Ultimate Price, Devour Flesh, and Far//Away. It can pick a target, even a multicolored target, but needing both blue and black restricts who can use it. And so far House Dimir has not produced a solid deck yet. If something black and blue all over does arise in the metagame, Warped Physique will surely find a place in it, but until then, I doubt people are going to give up on their Ultimate Prices.

Constructed- 2
Casual- 4
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Warped Physique

It's tempting to look at a card like this and say "Well, if I'm in blue and black, I should always have enough cards in hand to kill anything I want with Warped Physique." Unfortunately, if you're in blue and black, your opponents most likely know that a good way to fight you is to run you out of cards, either by forcing you to use them or by attacking your hand directly, and so there will almost certainly be times when this doesn't do what you want it to. Nonetheless, it definitely acts like a half-blue Terror when it's in your opening hand, and that's just about enough for me to give it an endorsement accompanied by an encouragement to be careful about relying on it.

I almost want to see this as part of a combo deck. It could do something like Mox Lotus into a Slime Molding with a value of X greater than the number of atoms in the universe, and win with this and Distortion Strike. I'm not sure if that would be hilarious or ridiculous.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Warped Physique which is a two mana Blue and Black that gives target creature +X/-X equal to the number of cards in your hand.  Working as removal or pump it is versatile and somewhat adjustable if you manage the cards in your hand.  The multicolor nature and reliance on the hand size will keep this spell from seeing widespread use, but in a Blue/Black deck with card draw or discard options it should be a popular choice.
In Limited this is a solid option both for removal and as a potential combat power up.  Even with one card in hand there are multiple benefits and it should be included in Sealed builds and drafted as removal in Booster as increasing the power simply requires stockpiling a few cards.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Welcome back to the Pojo.com card of the day section. Today we are looking at Warped Physique from Dragon's Maze. Warped Physique is an uncommon blue and black instant that costs one blue and one black mana. Warped Physique says target creature gets +X/-X until the end of turn, where X is the number of cards in your hand.

Warped Physique is not all that bad for a two cast instant. It can easily be a good quick removal spell, or even serve to pump one of your creatures if the math is in your favor.

The hard part is knowing when to use it, and on what targets. But, so us usually the case with most pump/kill spells. You never want to waste a good one.

Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 2/5

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