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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Council of the Absolute
Image from Wizards.com

Council of the Absolute
- Dragon's Maze

Reviewed May 17, 2013

Constructed: 3.13
Casual: 2.38
Limited: 2.00
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Council of the Absolute

Name a card, any card. Your opponents are now locked out of that card Meddling Mage-style, and you get a two-mana-off coupon for that card. Sound good?

Think about it for a little while, and you'll realize that for both halves of this card to be relevant, you have to name a card that is in both your deck and your opponent's deck. It also has to have at least two colorless mana in its cost-- it won't help you cast New Prahv Guildmage at all. So name a card... but not just any card.

To maximize the Council's clout, you need to be running it in a mirror match, against another Azorious deck. That means it's effectively sideboard material. Otherwise, when you cast the Council, you pretty much have to choose whether to Meddle or minimize mana. As a Meddler, it's not amazing-- it comes down turn four. Time enough for you to see what your opponent's up to and make an educated guess what you don't want him playing, but also time enough that he may have already played it. It makes a decent enough blocker against an aggro deck, to be sure, but aggro strategies are among the most Meddling-resilient, as they don't hinge their plans on a specific card. As a mana coupon, it still hits the board too late, unless the card you're trying to get a discount on is prohibitively expensive without a Council mandate.

In Limited, I'd only run it if I had somehow snagged three or more copies of something of dubious value, like Armored Transport. Or if I'd somehow cornered the market on Cluestones. Otherwise, it's sideboard material. Oddly specific sideboard material.

Casual- 1.5
Limited- 2
Multiplayer- 1.25

David Fanany

Player since 1995

Council of the Absolute

I do so love this "late-block hoser" style of design. Not even because of the impact on the metagame, mind you, but because it's getting closer and closer to calling out individual cards by name. I suppose Council of the Absolute isn't going to be addressing Sphinx's Revelation 100% of the time, but it'll be doing so enough to raise hard questions for deck designers (and, for that matter, for R&D). I complain, but the fact is that almost every guild has an X spell, so regardless of which color or colors you may be splashing in your Azorius deck, you can get a significant advantage from this card.

Constructed: 4/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a sideboard card through and through. In control mirror matches naming Sphinx’s Revelation with this card could provide a potent discount on yours and prevent the opponent from casting a game altering spell. In standard I foresee this card seeing a limited amount of sideboard play as it allows a player to surgically pinpoint a card appearing in both decks that provides a powerful but limited sideboard tool. In other competitive formats modern, legacy and vintage I don’t see this card making much of a splash outside of narrow circumstances. In casual and multiplayer this card is near worthless due to the unlikely event you and an opponent have the same cards in your decks and you need to lower the casting cost of the aforementioned card. Otherwise its an overpriced Meddling Mage that has a bit more defense which doesn’t warrant its inclusion in the majority of decks.. In limited the chances of this card having an effect are neglible but the solid body could be worthwhile but unexciting also stopping opponent’s bomb cards is not irrelevant. Overall an extremely narrow card tailor-made for the sideboard and not as impressive as cards in a similar vein.

Constructed: 3.0
Casual: 1.5
Limited: 1.5
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Council of the Absolute which is a four mana White and Blue 2/4 that has you name a card that isn't a creature or land which then can't be played by opponents and costs two less mana for you to cast. In an Azorius, Bant, or Esper deck this can shut down an opponent's key card or boost your own, but it really shines in a mirror match making it at least a sidedeck choice for many metagames. The prevention effect is versatile enough for maindecking, barring the one-shot benefit it'd give in Commander, and is very likely to see play across formats.

In Limited the chances of the effect working on more than one card in either deck is fairly slim, which weakens it dramatically and in a similar vein to Commander. Alongside a card that sees your opponent's hand or as an accelerator to a card in your hand it has some value, but as a mythic is doesn't compare to most other rares. Not being able to target creatures is crippling in the first game of a match and calling out the opponent's bomb from game one is a gamble at best. It is probably worth playing in an Azorius build for Sealed, though first picking it in Booster depends on what else is in the pack.

Constructed: 3.5
Casual: 3.5
Limited: 2.5
Multiplayer: 3.5

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