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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gyre Sage
Image from Wizards.com

 Gyre Sage
- Gatecrash

Reviewed March 6, 2013

Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Gyre Sage

There's always a 1G creature that taps for G somewhere in any given block. They never really catch on. This one can't even tap for G until you play a creature with at least 2 power and/or at least 3 toughness, so as an accelerator it's fairly useless. It'd be a good target for yesterday's card, Forced Adaptation though. The real draw here is the potential-- if you keep putting out big creatures (and a green deck shouldn't have trouble doing that) then this will grow into a heavy hitter itself, and it'll tap for more and more mana Elvish Archdruid style. It's definitely best suited for Casual Elf decks and Mean Green variants involving Fangren Firstborn and the like. Other decks might be able to drop it in play early, let it accrue a few counters on its own, and then simply use it as a blocker or to power out a massive X spell, but it just isn't worth playing unless you're willing to coddle it.

Constructed- 2
Casual- 3
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Gyre Sage

This is an interesting card to assess. Most mana creatures are for the early game; this one seems more inclined towards the late game. Most mana creatures are less than stellar in combat; this one can quite plausibly grow to a stature where she can take on armies. I do like how her mana ability facilitates the continuation of her evolve ability, by allowing you to cast more and more expensive (and, most likely, larger and larger) creatures. That potential means that a lot of decks are going to want to remove her on sight, which is a compliment in a strange sense, but means you may not always see that spectacular widening gyre. Be cautious.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is Gyre Sage an interesting and powerful mana accelerator/ beat stick. In standard this card has proved it can hang with the big boys accelerating into threats as long as you keep dropping creatures and then itself can serve as a powerful creature making it an inclusion in a few decks noticeably those running tremendous amount of creatures. In modern I could see this card seeing some play in creature heavy deck lists and providing a unique effect for perhaps elf based decks. In legacy and vintage I don’t see this card making an impact at all. In casual and multiplayer this card has dual purposes as a powerful creature and accelerant also the elf and druid creature types are relevant making it quite useful for various deck types. In limited its solid threat. Overall a powerful card that doesn’t dominate but serves important dual roles in multiple places.
Constructed: 3.0
Casual: 3.5
Limited: 2.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Gyre Sage which is a two mana Green 1/2 with Evolve that taps to add one Green mana for each +1/+1 counter on it. 
This takes at least one additional creature or effect to produce even one mana, which leaves more independent sources a better option in most decks for the reliability.  It does offer a possible blocker or attacker, though with no other abilities almost any other creature can serve better in that role.  In the right build it can provide a great deal of mana for an X effect or large spell possibly by using cards like Hunger of the Howlpack, Increasing Savagery, creatures with Scavenge, or just a dedicated Evolve deck.  Overall a card that can do quite a bit and may see some play even with a situational nature.
In Limited this is a great card to have in a Simic deck as it is a source of acceleration and potential threat that can easily enter play on the second turn, with drastically diminishing value as the game goes on and becomes a very poor topdeck for a rare.  Any Sealed using Green mana can benefit from a two mana with Evolve and getting at least one counter on it should not be difficult.  For Booster it is a worthwhile first pick even though it requires support in game that support can be any larger creature, not necessarily a particular keyword or theme.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Welcome back to the Pojo.com Card of the Day section. Today we continue our look at some green themed cards with Gyre Sage from Gatecrash. Gyre Sage is a rare green creature elf druid that costs two generic and one green mana for a 1/2. Gyre Sage has Evolve and tap: add one green mana to your mana pool for each +1/+1 counter on Gyre Sage.
On it's own, Gyre Sage is good, and will probably get up there eventually. But when combined with the card we reviewed yesterday, Forced Adaptation, the mana is an every turn mana accelerator. Not to mention, more mana means more creatures, which may mean more +1/+1 counters, which may mean even more mana. I guess that the only real question is what will you do with all that mana?

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

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