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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Hold the Gates
Image from Wizards.com

 Hold the Gates
- Gatecrash

Reviewed March 29, 2013

Constructed: 2.00
Casual: 2.75
Limited: 2.80
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Hold the Gates

It's probably worth consideration simply because it grants vigilance with or without Gates. It also bears a faint resemblance to cards like Honor of the Pure and Intangible Virtue, cards which not only see tournament play, but have defined an archetype in Modern. The fact that it affects all your creatures seems like an advantage over those cards, but the big failure here is that it doesn't grant a power boost. Power is what wins you the game. Toughness just helps you not lose it quite so fast. Vigilance and a toughness boost does make it easier for you to attack more often without fear of retort or blockers left open, but it's still up tot he player to use that leverage.

Constructed- 2
Casual- 3
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Hold the Gates
Do you guys remember Earth Servant, from M11? To this day, there are whole decks that can't deal with, let alone attack past, a six-mana creature with ten toughness. Ever wondered what you could do if you could somehow turn every creature you had into an Earth Servant? Maybe that one was just me. Regardless, if your aim is to never lose a creature in combat, Hold the Gates may well be the card for you. Giving an entire army vigilance is no joke, and even if you're only getting one additional point of toughness per creature, that can make a difference some of the time. When you actually build around this card, it can get pretty insane (may I recommend Guardian of the Gateless?).

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers continuing our gate themed Gatecrash week today we have Hold The Gates an interesting way to provide a toughness boost alongside granting your team vigilance. In standard and all other constructed formats I don’t think this card does enough and most decks will not run a large enough amount of gates to power this card up and the effect just isn’t worth it when you could be simply playing efficient creatures and spells. In casual and multiplayer I could see a gate based theme deck emerging with the dragons maze and cards like Crackling Perimeter providing a win condition. This card however turns players in another direction making it about pumping your creatures and providing huge bodies to block with, vigilance is one of the most important abilities and multiplayer so I could see this card seeing a small amount of play. In limited if your gate heavy this card is fine and granting vigilance is not the worst effect in the world a playable but overall unexciting card that may not fit into every deck. Overall a card that wont touch constructed but may see some limited and kitchen table love.
Constructed: 1.0
Casual: 2.0
Limited: 2.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Hold the Gates which is a three mana White enchantment that gives creatures you control Vigilance and +0/+1 for each Gate you control.  The cost to get Vigilance on all of your creatures isn't terrible, but not many decks will have an interest in devoting the space for this.  Alongside Lifelink, Indestructible, and other effects as a theme this can be a solid addition, particularly in Multiplayer, and the bonus from having Gates is at least a little something extra if actually running them.  Overall a playable card, just not one that is likely to be popular in competitive formats.
For Limited this is a decent partner to an aggressive deck to shore up the defensive side without sacrificing the pressure on an opponent of constant attacks.  The +0/+1 is beneficial if playing Gates, but the Vigilance alone is worth giving this a slot in any Sealed with White mana.  If considering three colors Hold the Gates will work particularly well with the +1/+1 counters of Simic or the Unblockable options in Dimir.  For Booster this can be a fairly early pick for the advantage of widespread Vigilance or just to prevent someone else from using it against you.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5

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