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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Immortal Servitude
Image from Wizards.com

Immortal Servitude
- Gatecrash

Reviewed March 15, 2013

Constructed: 2.75
Casual: 3.41
Limited: 3.10
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Immortal Servitude

"Each creature with converted mana cost X"? That could be quite a few. The interesting thing here is that there's really no connection between how much mana you pay for X and how many creatures you get. It's that rare beast: the X spell that makes a poor mana sink. I suppose you could build a deck around it-- white and black already make a mean Cleric deck in casual, and a lot of them have a CMC of 2. I've seen Zombie tribal decks fail because they were too clogged at the three-drop slot, but that was before Innistrad came along.
If you can swing the mana cost and have a decent number of creatures, this is a decent card to look at, but it's hard to say how useful it'll be-- it varies from one deck to another far more than most.

Constructed- 2
Casual- 4
Limited- 3.75
Multiplayer- 4

David Fanany

Player since 1995

Immortal Servitude
This is the most combo-oriented of this week's assortment of X spells, albeit somewhat slower than other famous combos and slightly fragile (nobody really knows how many copies of Grafdigger's Cage are out there!). When you pull it off, though, it's awfully hard to come back from, and you don't even feel too bad about using it in a non-combo deck to recur key creatures. I'm also kind of surprised it took so long for them to print this effect - it seems so simple and intuitive, and offers a lot to many archetypes.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a interesting card that is screaming to be abused but as of now doesn’t have the most startling impact on formats. In standard this card could be used to revive humans or some other small utility creatures as of now it doesn’t have a home but I think this card has potential to be a player. In modern there exists even wackier combos and interactions for this card making it a powerful if somewhat untapped potential candidate. In legacy and vintage this card seems expensive for a minimal impact making it ill-suited for the metagame in these environments. In casual and multiplayer this card is useful for recurring some small utility creatures but the longer the game goes the more likely you are to be able to recur powerful threats. The key to making this card work is to align mana costs in your deck and keep a close eye on interactions between creatures at the lower mana cost spot. In limited it’s a weird card but if you have several copies of a powerful creature of just multiple creatures at the same mana cost in your deck this card could provide a powerful incentive to your deck although the colored mana requirements make seeing it outside of orzhov unlikely. Overall a card that could be a big player but as of now is simply a solid card that has potential.
Constructed: 2.5
Casual: 3.0
Limited: 2.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Immortal Servitude which is a three and X Black or White that returns all creatures with X converted casting cost from your graveyard to the battlefield.  This is a card that is made to have a deck built around it and focusing the bulk of your creatures at one, two, or three mana will make this into a very effective play. 
Mono-Black zombies or vampires, mono White soldiers, Black/White tokens, and others can all be tailored to suit an effect like this.  Supported by board sweeping and enters battlefield effects this has the potential to be a competitive theme, even though this card itself takes a bit more mana than more aggressive decks may like.
In Limited drafting a deck that can both stand alone and make the most of this card is unlikely at best, but even two creatures returned from the graveyard with one card is an advantage that shouldn't be overlooked.  Excess mana in the later stages of a game is a frequent occurrence and this is an excellent topdeck at that point.  With that in mind it is a viable first pick in Booster and inclusion in Sealed that can be played in Orzhov, Boros, or Dimir.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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