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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

 Clan Defiance
- Gatecrash

Reviewed March 11, 2013

Constructed: 3.75
Casual: 3.25
Limited: 4.75
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Clan Defiance
I do love me a good X spell, but there are some that you almost feel embarrassed to be pointing at an opponent and their creatures, in the sense of "did anybody really complain that Volcanic Geyser wasn't game-ending enough and instant-speed enough?" In pretty much any setting, you're likely to be able to choose at least two of Clan Defiance's modes, and it's just as amazing at pulling you back into a game as ending it outright or breaking a stalemate. If you don't happen to own one, there are plenty of options that you can play and should never feel bad about; but if you do, you'd better have a good excuse for losing games.
Constructed: 4/5
Casual: 3/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Clan Defiance which is a Red and Green with X sorcery that deals X damage to each of any combination of target player, creature with Flying, and creature without Flying. In many situations legal targets for all three effects should be available and at least two in nearly any other scenario, though not being instant speed is a noticeable drawback.  For as low as three or usually around four to six mana, which is very reasonable, it is potentially a three for one and a strong consideration for Red/Green removal.  Even if just kept in the sidedeck it is a valuable addition to Gruul, Naya, or Jund styled decks as an efficient source of card advantage with some reliance on an opponent's deck and field to be fully effective.
For Limited this is an excellent rare to open in Sealed and strong first pick in Booster, despite locking you into Gruul immediately. With the frequent excess of mana in the format and the ever present threat of Flying it will often be one of the few direct removal options available against bigger threats.  Being able to remove two creatures limited only by your mana and deal bonus damage to the opponent makes this one of the best cards in the format.
In Multiplayer this can target creatures from two different opponents and add direct damage to a third opponent to maximize the field benefit to you at the obvious price of becoming a target of those three players should more than one survive the turn.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 4.0

Welcome back readers todays card of the day is a powerful spell that unfortunately is overshadowed by some other recently printed cards. In standard this card is versatile and provides a clear advantage but doesn’t reach the sheer power level of obviously pushed spells Aurelia’s Fury and Bonfire of the Damned the latter just being obnoxious. I could still see this card seeing a home as it’s not hard to accumulate the three targets needed to get maximum value out of the card I could see it doing well sooner rather than later. In modern it’s pretty mana intensive and the payoff may not be worth it outside of certain circumstances and I don’t foresee any top tier decks that would need or make good use of this card. In legacy and vintage it’s a pass. In casual and multiplayer I love this card, the ability to hit three different threats and spread the love around the table is powerful and a good use of excess mana the ability to choose the effects means you don’t necessarily have to make enemies to get full value but can pick and choose. In limited it’s a bomb pure and simple casting it will often kill two creatures and deal some damage to a players face making it a powerful pick but one that needs to be properly supported. Overall a powerful card that will be a force across multiple formats.
Constructed: 3.0
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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