Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Deadbridge Chant
Image from Wizards.com

Deadbridge Chant
- Dragon's Maze

Reviewed June 10, 2013

Constructed: 4.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Deadbridge Chant

I'd say this, plus the decent removal suite B/G got out of Ravnica block this time, are what make B/G control viable. This is basically a free draw every turn, a one-sided Howling Mine, with the added bonus that any creature you hit with it goes straight into play. This card is also singlehandedly the reason why Scavenge isn't good, as you'd rather get those creatures back onto the field, wouldn't you? Although if there's better stuff in your 'yard, maybe you WOULD want to scavenge the chaff so you have a better chance of getting the good stuff back? After all, ten cards plus whatever goes to your graveyard naturally equals pretty low chances of sculpting your "deadbridge draw".

The only real concern here is acidentally milling yourself. Mill as a win condition is near non-existant in Standard right now- the Dimir really dropped the ball this time around. But if you're pairing this with cards like Rot Farm Skeleton or Drown in Filth, you could run out of cards on your own. I've heard rumors that Elixir of Immortality is rotating back into Standard, but if that's your out then the Chant now has nothing left to give you back! Maybe someone will crack it?

Constructed- 4
Casual- 4
Limited- 2
Multiplayer- 4.5

David Fanany

Player since 1995

Deadbridge Chant

Let's consider the second part of this card in isolation for a moment. What you're effectively doing with that effect is drawing a card, and from a smaller library than usual. It probably also means that those extra cards will mostly be things you can cast, because there's a good chance the reason they're in your graveyard is because you've cast them already. If you cast them again later, you also have a chance of drawing yet again further down the line. Now consider the first part of the card. Even if we make a tongue-in-cheek comment about it being dangerous against mill decks, it's undeniable that it sets up your future stream of extra cards for a long time (and besides, flashback is also in a recent set). When you put both together, you get a card that's well worth playing, even when compared with the well-known staples with similar effects.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Deadbridge Chant which is a six mana Black and Green enchantment that has you put the top ten cards of your library into the graveyard then at the beginning of your upkeep choose a card at random from the graveyard to add to your hand or put into play if it is a creature.  The cost may be a little high, but with some acceleration to get it into play this will give you an extra card each turn with a chance of a free creature as well.  The advantage is noticeable and can be enhanced by running a primarily creature filled deck or manipulating the graveyard to leave only key cards to retrieve.  Overall this is a powerful effect and a card that can easily have a variety of decks designed around it which should see play in Casual and Commander formats, though less likely in other Constructed.
In Limited the cost is less of an issue and it can easily be splashed with just one Black and one Green mana in the casting cost.  The extra card each turn, particularly in such a creature driven format, can be a huge advantage.  The issue is the ten card mill from the library as by the time this enters play, usually on the sixth turn, you can be down to seventeen cards in the library or less.  More than enough to win barring other effects, but a Dimir opponent may force you to sidedeck this to avoid problems.  Aside from that concern this is well worth picking first in Booster and including whenever reasonable in Sealed as the advantage far outweighs the potential risk.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.