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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- M14

Reviewed July 29, 2013

Constructed: 3.50
Casual: 3.30
Limited: 3.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



When this was first printed in Lorwyn block, it found its way into just about every deck in the format simply because it was every creature type in a block full of tribal cards. But "man lands" have always been a popular play for their inherent advantages-- can't be countered, can evade creature kill spells by not always being a creature, takes up a land slot instead of a spell slot in deck construction, will never be dead in hand due to manascrew, and can be seamlessly added to just about any deck as a "Plan B". Now that it's legal in Standard again, it's already finding its way into decklists despite the lack of tribal support in the format. Mutavault in Lorwyn block was frequently bigger and better than just a 2/2 simply by leeching off of tribal pump cards. Is a vanilla 2/2 man-land really powerful enough to be a ubiquitous tourney-winning staple? Or is Mutavault seeing so much play because it's colorless and people already have playsets of it?

Constructed- 3.75
Casual- 4
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995


Some design tropes get old faster than others. The land-that-turns-into-a-creature one is not one of those - it was very cool and very powerful and an attention-grabbing trick in Antiquities and Urza's Legacy and Worldwake, and it still is now. Mutavault is among the most aggressive of its kind, letting even blue decks attack for two damage on turn two, and as such there are very few aggressive decks that can't use it. Even if you don't have any tribal elements in your deck, it's worth considering. Heck, I wouldn't be surprised if there were even some control-type decks that could make use of it.

Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


Welcome back readers today's card of the day while flavorful is not destined to see much play. A conditional creature killer this card can shut down an equipment or force the opponent to lose creatures to use its effects. In standard this card could see play as a sideboard card against equipment heavy decks and it doesn't target which is relevant. In modern and eternal formats powerful equipment is somewhat more prevalent but decks based around them are not, it acts as a way to shut down problematic equipment in black however giving it a niche. In casual and multiplayer especially commander this card can shut down voltron general strategies and can punish cards such as Lighting Greaves and can act as a way to continuously destroy creatures filling a nice niche. In limited its really a sideboard card against decks utilizing a lot of equipment otherwise stay away. Overall a card with some niche casual and commander usage that could see some sideboard play as it nullifies powerful equipments perhaps its destined to not see much play but the times it does it will be quite powerful.

Constructed: 2.0
Casual: 2.5
Limited: 1.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Mutavault which is a land that taps for one and for one mana becomes a 2/2 with all creature types until end of turn. This is an excellent land in general, with a low cost and efficient option to become a creature, that really stands out in decks with tribal support. From slivers to soldiers this can fairly easily be included to provide an added threat that also avoids many forms of removal by returning to land status between turns. Overall this will see a great deal of play, though possibly not as much as in the Lorwyn block unless tribal is a major theme of the upcoming Theros block.

In Limited this is one of the few times a land is an obvious first pick, both for the value and the potential power in game. In a deck including slivers this is a very dangerous tool and has no real drawbacks.
Tapping for mana or working as a 2/2 this is a card that every Sealed should run as well and even without slivers it caries its weight.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


With card art reminiscent of Cathullu’s colonoscopy, Mutavault is the stuff of nightmares, a writhing mass of shifting formless ooze that steals the shape of all creatures, yet is still a land.

For one mana it takes the shape of a two power two toughness, elf/goblin/beast/dragoon/leviathan/IT. Like all of the aggressive lands in magic this card dodges sorcery speed removal, making it even harder to burn this monster.

In draft this card should be a first pick. It’s a 2/2 that is hard to kill in a draft pool, unless you run into shock and demolish. Even against an opponent sporting those red dandy’s you can still tap it for colorless mana, because let’s not forget-its still a land.

In constructed, this card competes with it’s better cousins Mishra’s Factory and Inkmoth Nexus for attention.

Constructed: 3.5
Casual: 3
Multiplayer: 3.5

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