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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Otherworldly Journey
Image from Wizards.com

 Otherworldly Journey
- Modern Masters

Reviewed July 10, 2013

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Otherworldly Journey

I was a little disturbed that a couple of the Modern Masters cards that originated in Lorwyn and Kamigawa got new, more video game-ish art for their new version. Because obviously Magic is somehow anything like a video game and should look the same. Conversely, I was happy that Otherworldly Journey didn't, because I think it's physically hard to draw anything that looks more like an otherworldly journey than this. There are also a surprising number of decks that can use this card, considering that has less raw power than something like Honor of the Pure - countering a Doom Blade-type card with this feels fantastic and will have your opponent questioning his decision, and you can even use it as your own removal from time to time. It doesn't matter how many +1/+1 counters are on a creature if its controller is out of the game. Did you also notice that if you target a creature that had more than one +1/+1 counter on it, it comes back with only one?

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Otherworldly Journey which is a two mana White instant that exiles a creature until the beginning of the end step and places a +1/+1 counter on it when it returns to play.  This may cost one more mana than Cloudshift, but it has several interesting applications including the counter and not being held to only your own creatures.  Overall this is a solid card with high playability in a variety of builds and the reprint in Modern Masters will likely have it see increased attention in non-Standard formats.
In Limited settings where this is available it is a versatile tool that can be used offensively, defensively, and in some cases removal or control.  Any deck using White mana can find some use for it, even if just for the counter, and it should be an automatic inclusion in Sealed and fairly early pick in Booster.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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