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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Increasing Savagery
Image from Wizards.com

 Increasing Savagery
- Dark Ascension

Reviewed January 8, 2013

Constructed: 2.94
Casual: 3.63
Limited: 4.25
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Increasing Savagery

Five +1/+1 counters is a pretty sweet bonus. The trick is playing it on the right creature-- you may remember that this once shared Standard with Blighted Agent and still shares Standard with Invisible Stalker. Getting a whopping ten +1/+1 counters can easily end a game immediately.

But maybe you're playing creatures that can in fact be blocked, for reasons I don't understand. ;) Even on its first incarnation, Increasing Savagery can turn even a humble Walking Corpse into the kind of creature that forces opponents to chump block. Sorcery speed hurts this, though-- all you can do is cast it on your guy and swing, and hope that your opponent doesn't have a response or a combat trick of his or her own.

Constructed- 3.75
Casual- 4
Limited- 4.5
Multiplayer- 3.5

David Fanany

Player since 1995

Increasing Savagery
A viable strategy against control decks, especially the reactive counterspell-heavy ones, has historically been to get something down early and attack frequently and consistently. A feature of this was that it was frequently difficult to speed up your operation, as any power-boosting spells would probably be online at the same time as their counterspells. As such, these kinds of strategies will welcome cards like Increasing Savagery, which are not only resistant to the inevitable Negate but, in a twisted sort of way, almost welcome it. Your opponent is almost better off letting you get five +1/+1 counters and saving his reaction for the flashback - which puts him behind on the table. It's win-win with this card.
Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 3/5 


Magic The Gathering Card of The Day: Increasing Savagery

Welcome back readers todays card of the day is an interesting creature enhancing spell. Increasing Savagery initially puts 5 +1/+1 counters on a creature for a minimal investment of four mana, when cast from the graveyard it gives you 10 counters for seven mana. In standard this card has not seen much play it’s not a bad card but not fitting into a standard metagame and providing an effect countered by the sheer existence of creature removal made it an unappealing card for deck builders few creatures provide enough synergy to make the effect worth it, perhaps with the release of Simic in Gategrash. In modern, legacy and vintage, this card doesn’t fit into existing decks and is not powerful enough to actually see play in a competitive deck in these formats. In casual and multiplayer this card can be amazing in decks utilizing a heavy +1/+1 counter theme, combine with cards like Corpsejack Menace or the newly spoiled Fathom Mage for a +1/+1 centric deck, there also exists a plethora of other powerful cards to combine with counters. In limited it provides a massive boost to a creature and then can be flashbacked to do the same to another creature making them into must deal with threats a powerful spell.

Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Increasing Savagery which is a four mana Green that puts five +1/+1 counters on target creature, can be cast for seven with Flashback, and if cast from graveyard puts ten counters instead of five on the creature. This is fairly powerful, particularly with Hexproof and evasion or Trample effects involved, and with the cost of four on the initial casting it is easy for Green ramp to work with.
The Flashback cost is manageable, though a little high, and can be a game winning play in the right situations. Overall this is a card that may see more Casual play than competitive, but has enough potential to be included in some one or two hit kill designs.

In Limited this is a major bomb that can turn almost any two creatures into huge threats that need to be responded to by the opponent. An easy first pick in Booster and automatic inclusion in Sealed if Green is being used as more than a splash. The drawback of needing a creature to target is similar to an aura or equipment, but the low in format cost for the power gain and ability to cast it twice give it more than enough weight to deserve a slot in every Green deck.

Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

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