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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aurelia's Fury
Image from Wizards.com

 Aurelia's Fury
- Gatecrash

Reviewed January 30, 2013

Constructed: 4.33
Casual: 4.58
Limited: 4.67
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Aurelia's Fury

I'm glad X-damage spells are going with "divided as you choose" instead of that clunky, math-intensive Fireball model. When you sit there counting your mana sixteen times, looking at various creatures, and doing math in your head for a minute and a half, it telegraphs that you've got the Fireball to your opponent.
Aurelia's Fury has more uses than just killing creatures, though. You can tag each creature for one damage to tap them all down like a Boros Gigadrowse, and tap the opponent too to make sure they stop playing instants for a turn. Or, you could kill off a few small creatures and tap whatever's too big to kill, or kill the worst creature on the board and tap the rest, or throw as much as you can of it at your opponent's head but leave a few to tap out his attacker, or whatever you want! Heck, with all the different strategic options this card gives you, you may end up telegraphing a Fireball!

The only downsize is that to actually have those options available to you, you need a lot of mana. And I mean a LOT of mana. With Fireball you could always just throw it at a single creature to take it out-- it may be expensive but sometimes you just want a creature dead. Aurelia's Fury puts more pressure on you to spread the hate-- since it's useful to hit creatures and players even if you can't take them out, you feel more obligated to do more than just hit one creature. But how many games go long enough for you to have twelve mana or however much? X spells are supposed to be good regardless of how much you put into them, but Aurelia's Fury is just so greedy!

Constructed- 2
Casual- 4.5
Limited- 3.5
Multiplayer- 4.5

David Fanany

Player since 1995

Aurelia's Fury
Was Volcanic Geyser seriously not good enough for people? I mean, was anybody really complaining that they occasionally didn't win after they nuked somebody for seven damage and then got to untap immediately? Did anybody really have trouble fitting in cards to tap or destroy attackers or blockers and disrupt their opponents' plays alongside their huge burn spells? If they did, they certainly can't complain of any of those things any more. I guess you have to watch out for Frontline Medic or something? Pretty much the only thing this spell doesn't do is draw cards, and at this point I almost expect a follow-up in Dragon's Maze that does.
Constructed: 5/5
Casual: 4/5
Limited: 5/5
Multiplayer: 5/5


Welcome back readers todays card of the day is a new powerful X spell that is receiving a ton of hype. The ability to deal x damage divided as you choose combined with the ability to tap down creatures as a defensive option or for an alpha strike on opponents, and finally the silence ability prevents powerful noncreature spells from being cast by opponents. In standard this card is going to shape the metagame in the coming months a powerful effect that can literally decimate games and provides a powerful tool for naya and boros decks and I feel will have as large of an impact as Bonfire of The Damned. In modern I could see this card making a splash as well in naya decks as well. In legacy and vintage I feel the mana cost is quite prohibitive and it doesent fit into the powerful existing deck types. In casual and multiplayer this card can be useful at all stages of the game and provides an obscene amount of power to close a game with and can completely shut down multiple players and create some interesting board states. In limited it’s a nuclear bomb and should be drafted early and often. Overall an amazingly powerful card worthy of the hype.
Constructed: 4.0
Casual: 4.5
Limited: 4.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Aurelia's Fury which is a Red, White, and X instant that deals X damage divided as you choose between any number of players and creatures, plus taps those creatures and prevents those players from casting noncreature spells that turn. This has a substantial number of potential applications even early in the game for shutting down an opponent's ability to block or respond to attacks.  It also works as a finisher or threat removal and is quite flexible and useful with as little as four mana to stop one opponent and one creature.  Overall this will be a very popular card for Boros builds and decks in other formats using Red and White mana.
In Limited this is a game-ending bomb that can either directly burn the opponent or shut down an entire army for an alphas strike while also stopping the combat tricks the format has in abundance by being played before attacking or blocking.  This is an absolute first pick in Booster, an automatic inclusion for Boros in Sealed, and should even be splashed whenever possible if running a different White or Red guild. 
The number of options it offers and situations it can benefit is top of the line and it should not be underestimated in a format controlled by creatures and combat related effects.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


      Welcome once again to the card of the day section here at Pojo.com! Today we are looking at Aurelia's Fury from Gatecrash! Aurelia's Fury is a mythic rare instant that costs x and one white and one red mana. Aurelia's Fury deals x damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Player's dealt damage this way cannot cast non-creature spells this turn. 

     Few cards come along that have an immediate game altering effect. We have recently seen two, Bonfire of the Damned and now Aurelia's Fury. Aurelia's Fury has a way of straight out changing the course of a game. A final attack is on the horizon, use Aurelia's Fury at the beginning of their turn to tap down the majority of your opponent's board, and prevent them from casting anything but creatures. At the end step of their turn using this means that they will have their creatures tapped. But during your own turn could be where this card really shines. Lock down blockers and prevent prevention spells. 

     One of the best cards in the game, nothing more I can really say. 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5

Host, The Gamer's Dome

Aurelia's Fury
We continue the week of ridiculously great cards.  Today, we get the instant that slices, dices, and makes julienne fries.  We have an X spell that can just burn an opponent out or off some or all of their creatures.  Being done on an opponent's upkeep and making sure you hit them for at least one will insure no sorcery's come flying out of their hand that turn.  If  you can't kill the creatures, hitting them for 1 at least taps them down, preventing them from attacking you that turn, or giving you the opportunity to attack them.  The versatility is simply off the charts.  In all limited formats it is a bomb in every sense of the word.  In constructed the sheer utility factor of this card will insure it gets played a LOT.  Casual players will go gaga over it.  Even multiplayer people will like it, though that is it's weakest format.  The fact that it's mythic simply means it's going to be expensive and hard to get.
Constructed: 5
Casual: 5
Limited: 5
Multiplayer: 4
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