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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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 Diluvian Primordial
- Gatecrash

Reviewed January 15, 2013

Constructed: 2.88
Casual: 3.17
Limited: 3.17
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Magic The Gathering Card of The Day: Diluvian Primordial

Welcome back readers and continuing with Gatecrash cards we have one of the most powerful cards…for commander. In standard I could see this getting there it provides a 5/5 flying body for seven mana a not unrealistic number, the ability to swipe spells from opponent’s graveyards could be relevant but depending on your opponents bomb spells may not be the wisest spot to be in I wouldn’t be surprised if this saw play but even less surprised if it didn’t. In modern, legacy and vintage this card does not do enough to really justify using it except in a possible fringe spot in decklists. In casual and multiplayer is where this card really shines, being able to use multiple powerful spells as this comes into play can be amazing, combine with copy effects or even flicker abilities you can just use up all the powerful spells in opponents graveyards. The 5/5 flying body is decent sized and can provide a reasonable attacker or defender against some dragons and angels. This cards ideal home is commander where opponents playing powerful spells is guaranteed and the mana cost is easily achieved. In limited it’s a very powerful flying creature that may get you some value by nabbing a useful spell an easy and powerful pick.

Constructed: 2.0
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Diluvian Primordial which is a seven mana Blue 5/5 with Flying that allows you to play one instant or sorcery from each opponent's graveyard without paying the mana cost, then exiling it instead of returning it to the graveyard. In a one on one game this is a decent effect, though the choices of target is somewhat reduced, and being attached to a seven mana creature keeps it to the later stages of the game. Blue should have other options available that are more reliable, less mana intensive, or promote a theme better than this does.

In Limited a seven mana 5/5 with evasion is playable, but the smaller number of non-creature cards will keep the effect from being very impressive in most games. However, even a minor effect is better than nothing and there is no reason to not include this in a deck using more than a splash of Blue in Sealed or picking this first in Booster for the Flying 5/5 aspect alone.

For Multiplayer not only is this a fun card to drop into play it is one that can very easily lead to winning the game by hitting the board with a large number of powerful and possibly complimentary effects.

Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 4.5


Welcome to another awesome day at Pojo.com's card of the day section. Today we continue looking to Gatecrash with Dilluvian Primordial. Dilluvian Primordial is a rare blue creature avatar that costs five generic and two blue mana for a 5/5. Dilluvian Primordial has flying and its ability says whenever it enters the battlefield, for each opponent, you may cast target instant or sorcery card from their graveyard without paying its mana cost. If a card cast this way would go to the graveyard, exile it instead.

Dilluvian Primordial and all of the other primordials are shaping up to be really fun cards. At a solid seven mana it is kind of hard to imagine it seeing serious play, but for those multiplayer games, these guys should see lots. Gaing free spells just for him coming into play is pretty fun, but being able to do it whenever is even more fun. Deadeye Navigator or Cloudshift exploit the enters the battlefield effect so much, why wouldn't you want to clean out as many spells from graveyards as you can. Then combine that with the Exploit ability for even more fun.

A really great multiplayer card, but should fall short of anything more.

Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 5/5

Host, The Gamer's Dome

Diluvian Primordial

Anything at 7 mana is a little scary.  In sealed it's playable and decent, but I wouldn't say great - it's effect isn't likely to win you the game or anything.  In draft, I really see this going to the 5-7 pick area.  Sure it's great if you get it down, but a lot of games could be well out of hand before this guy can see the battlefield.  In constructed, though, look for people to find tricky ways to not only get this into play, but to blink it a lot for repetition of the effect.  Straight up, not good, but in the right combo deck, I think it will have a solid place.
Limited:  2.5. 
Constructed: 3.5

David Fanany

Player since 199

Diluvian Primordial

The word "diluvian" (or diluvial) means "relating to a flood," but I'm not really sure what this card has to do with a flood. I suppose Stormtide Leviathan has already been designed, so we should go a little easy on them. This is one of those cards that gets more or less powerful based on what your opponent is playing, becoming absolutely world-cracking against "big-spell" control decks (Urzatron players probably hate seeing this almost as much as Blood Moon). Then again, even against decks with more creatures or smaller effects, it's still a 5/5 flying creature, and thus is able to ask uncomfortable questions.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

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