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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Cinder Elemental
Image from Wizards.com

 Cinder Elemental
- Gatecrash

Reviewed February 7, 2013

Constructed: 2.25
Casual: 2.40
Limited: 3.00
Multiplayer: 2.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Cinder Elemental

In play, this is a 2/2 for four. Highly unimpressive. Its only selling point is that once it's in play, you can cash it in for the ability to cast Blaze. Only you have to wait a turn, because it's a tap ability.

It's a decent way of saying to the table that you have a burn spell and will use it if threatened. In multiplayer it thus acts as a decent deterrent, to encourage other players to not make you decide to pop your Cinder Elemental on their creature. You can in theory convince opponents to go after each other that way.
Mostly this is just a Blaze on a stick that can occasionally block a creature and kill another, and might even be able to attack. Attacking taps it, leaving you unable to use its ability though, and as a 2/2 for four, you don't play this for its combat presence. You pretty much have to be playing Limited for this to be of any real worth.

Constructed- 1.25
Casual- 1.25
Limited- 2
Multiplayer- 1.75

David Fanany

Player since 1995

Cinder Elemental
I'm surprised this card hasn't been seen in Standard since Mercadian Masques. It's elegant, evocative, reasonably powerful, and can pull off ominous flavor text about ancient gods. It probably won't displace Bonfire of the Damned, because people like riding their luck and a few people also like effects that are probably still overpowered at a cost of 50 mana, but does Bonfire of the Damned combo with Wildwood Revival?
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Cinder Elemental which is a four mana Red 2/2 that can be sacrificed by tapping it with X and a Red to deal X damage to target creature or player.  The body is a bit too expensive and without Haste it sits in play which prevents any element of surprise, but can work as a psychological weapon.  Even if it had Haste the four mana cost is prohibitive and outside of trying to use this as a finisher on a turn where it isn't attacking.  Aside from that the only real value is having a creature that can be cast instead of a Fireball effect when four mana is available, though a 2/2 isn't very impressive for Red at that cost. Overall this isn't exactly a bad card, just not one that is likely to see much play as it sacrifices too much just to add a little flexibility.
In Limited this is a fairly solid removal option even with the turn delay and is not horrible as a creature when needed.  A reasonable midrange pick in Booster and well worth including in Sealed builds with even a little Red mana.
Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5


      Welcome back to the Pojo.com card of the day section. Today we are taking a look at the Cinder Elemental from Gatecrash. Cinder Elemental is an uncommon red creature elemental that costs three generic mana and one red mana and is a 2/2. Cinder Elemental has an ability of pay X mana and one red mana, tap Cinder Elemental, and sacrifice it: deal X damage to target creature or player. 
       Welcome back to Cinder Elemental, of course originally printed in Mercadian Masques. This is the first time it will be introduced to Modern formats, like Standard and so on. But, I don't think he will make too much of an impact. 
     I did always enjoy the Cinder Elemental though, and the one main thing I like about seeing him reprinted in Gatecrash is the fact that they printed a card in the same set that actually can help make Cinder Elemental much more impactful. That card of course would be Illusionist's Bracers. With those bad boys equipped, you'd be able to copy the Cinder Elemental's X ability, and choose new targets for said ability. But come on, mana dumping in AND then copying it, you know that you are plowing the damage into your opponent's face. 
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 2/5

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