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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Blind Obedience
Image from Wizards.com

 Blind Obedience
- Gatecrash

Reviewed February 22, 2013

Constructed: 4.13
Casual: 3.38
Limited: 4.40
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Blind Obedience

Most people think of the Orzhov as a slow, methodical, controlling guild that bleeds its enemies dry slowly while keeping them locked down. This card looks like it meets that description, but it's actually the poster child for Orzhov Aggro.

This card doesn't keep anything tapped down, it only makes it come into play tapped. That's only relevant in most cases if you're worried about him making a blocker, and you're only worried about him finding a blocker if you're putting a lot of attacking pressure on. Making opponents' creatures come down tapped helps nerf haste and things like Ball lightning, but it's only aggressive builds that can exploit it.
The Extort also encourages you to keep your mana curve down if you want to be able to pay an extra one for each spell you cast. Extort isn't like most other keyword mechanics-- you don't realy want a deck full of cards that have it. Having five permanents with Extort may seem cool, but paying an extra five mana for a spell isn't. Ideally you want one or two Extorters, and a deck full of relatively cheap spells to ensure that you can cast them all quickly. Cheap aggro strategies reall benefit from Extort-- not only does it give you more ways to sneak extra damage in, butsince your spells tend to be cheap, in the late game you can easily afford an extra mana or two for some added bonus.

Constructed- 3.5
Casual- 2.5
Limited- 4
Multiplayer- 3.5 

David Fanany

Player since 1995

Blind Obedience
I'm beginning to think that "two-mana enchantments that hose an entire class of cards" have become the core of white's color pie. Does anybody remember when exactly that happened? I've been paying attention, and I can't. Considering that cards like Hellrider and Thundermaw Hellkite are game-crushing threats, the fact that this card utterly crushes their game would probably have guaranteed it a place in decks. Adding a way to actually win the game on top of that is just ridiculous. Yes, I said ridiculous.
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Blind Obedience which is a two mana White with Extort that has artifacts and creatures your opponents control enter play tapped. This is a very effective card for weakening an opponent's ability to block, negates Haste, and has the useful Extort ability which benefits nicely from slowing the game down. As a low costing and difficult to remove card with very beneficial effects it will see a great deal of play in many decks using White mana.

In Limited this is very effective, particularly against Boros, that has no real drawback as it can add damage, lifegain, weaken defensive options, and protect from Haste threats. An easy first pick and automatic inclusion for any White using guild.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5

Blind Obedience Card of the Day
      Welcome to Pojo.com's Card of the Day section. We are closing out our week looking at Blind Obedience from Gatecrash. Blind Obedience is a rare white enchantment that costs one generic and one white mana. Blind Obedience has extort, meaning when you cast a spell, you may pay an additional mana to have each opponent lose one life, and you gain life equal to the life lost this way. Blind Obedience says that artifacts and creatures your opponents control enter the battlefield tapped. 

     Beware the Blind Obedience. It is one of the stronger cards coming out of Gatecrash, and for very good reason. This card can really slow people down if they aren't careful. Aggressive decks can suddenly find themselves on the defensive. 

    In terms of using this card, it is great, especially if you use it in an aggressive deck. Think about it, you will lock down any blocker they can hope to play, and if you are playing very aggressively, they may run out of blockers, and time. Plus, most aggro decks run cheap cards, this means that you will be able to extort them, sapping another life, and gaining some life at the same time. A win win! 

    In Vintage, this thing can be devastating if ran in an Orzhov deck with Royal Assassin. That can be downright dirty pool. Or even with Assassinate's. Multiplayer, the exploit gets out of hand, fast. Standard, Orzhov can be a tough contender as is, this, just makes it better. 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5


Welcome back readers todays card of the day is an interesting and powerful enchantment from the newest set. In standard this card is being heavily used by control decks to stabilize life totals via its extort and the power of your opponents creatures coming into played tapped provides a safe buffer for these decks adding up to a powerful card in today’s creature centric gameplay. In modern this card provides a nice buffer as a powerful tool against agro decks making it an interesting tool as well. In legacy I could see it seeing fringe play but in vintage it shuts down any creatures based strategies and can put a limit on certain artifacts making it a possible contender for fringe play as well. In casual and multiplayer extort is an insanely powerful ability and slowing the game down is a powerful ability. In limited it’s a solid extort card that plays into the slow and controlling drain strategy of Orzhov. Overall an extremely powerful card in constructed play as well as elsewhere.
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

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