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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Gatecrash

Reviewed February 15, 2013

Constructed: 3.00
Casual: 3.10
Limited: 3.80
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Like a cross between Fog and Evacuate, this can turn alpha strikes into game losses and completely up-end overcommittment. You have to leave four mana up for it, which would broadcast a trick in white or green but in blue most opponents might read that as counterspells. If that's the case, they'd probably attack first and wait to see what happens, which would play right into your hands!

The only place I don't like this card is in multiplayer. There, you usually have to save it for when someone's going for lethal at you-- there isn't much room to play with it tactically. Further, you can only disrupt one of your opponents.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 2

David Fanany

Player since 1995


This costs just one mana less than Evacuation, for much the same effect. Granted, the creatures have to be attacking you at the time, but if you're looking for an effect of this type, chances are you're playing a deck that is likely to be attacked early, and which is probably good at looking vulnerable. Nothing says "Please rush me" more than playing lands for your first four turns and nothing else, and people often do take the bait. Of course, you'd better have a plan for what happens after you bounce a bunch of attackers. This card will never be as widely useful as things like Day of Judgment, but it has its role to play.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Aetherize
Welcome back readers todays card of the day is a powerful limited combat trick with some serious multiplayer applications. In standard this card is relatively expensive and highly reactive I could see this card maybe slipping into some sort of fog style deck and as creatures become more and more aggressive this card could be used by control to buy time but I don’t see it getting the nod over traditional cards such as Terminus or Supreme Verdict. In modern and legacy and vintage this card just isn’t up to the competition. In casual and multiplayer this a powerful card similar to Evacuation but only nailing attacking creatures, it is a powerful defensive tool for protecting yourself or others and is a powerful compliment or replacement for single target bounce spells. In limited it’s a powerful bomb of a card and is hard for opponents to play around and provides a powerful effect for a reasonable cost. Overall a card with some limited and kitchen table applications and I would not be surprised to see decks needing to buy time playing this against the current creature filled version of magic.
Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Aetherize which is a four mana Blue that returns all attacking creatures to their owners hands.  Primarily this is a weapon against token and other swarm decks where it can cripple any offensive that gets past the usual counter and bounce mechanics Blue provides.  That application puts it as more of a sidedeck card and it excels in that role, despite the slightly higher mana cost.  While it can be used in response to a similar effect from an opponent to protect your own creatures, scenarios where that comes up will be unlikely and a simple countermagic would cost less mana and have other applications.
In Limited this can easily win a game depending on the battlefield and at least stalls things long enough to acquire a defense or go on the offensive.  An automatic inclusion for Sealed and early pick in Booster it has particular value as a psychological weapon later in a match by making any opponent view a card in hand as potentially this after being hit by it.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

Host, The Gamer's Dome
Sideboard gold against fast, aggressive decks, slowing them down significantly and/or making them have to play more cautiously.  Either way, very good for you.  It's an auto-play in limited, and I would even splash it in if I could color support it.  Casual players I think will be more meh about this card, and it's way more suited to one-on-one activity, making it near useless in a multiplayer environment.  Expect to see a lot of this card in either block or standard sideboards if the metagame involves a lot of speed decks.
Constructed: 4
Casual: 2
Limited: 4.5
Multiplayer: 1.5
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