You get X creatures, where X is the number of
players in this game. For you it's a 5/4 with
intimidate... and we're in a multicolor block,
so intimidate has lost a bit of its luster,
hasn't it? For each other player it's the best
thing in their graveyard. I suspect this card is
the reason all my fellow COTD reviewers liked
Paranoid Delusions more than I did.
The more players, the more creatures you get.
Unlike the last two Primordials, it doesn't
debilitate your opponents immediately, you just
get a bunch of creatures. Instant army in a can.
In multiplayer, that means you can cast this and
still play relatively neutral, just building up
an army to say "hey, you don't want none of
this". That kind of passive play isn't really
going to get you much of anywhere though, and it
can sometimes backfire as the table decides
"he's going to win unless we team up to take him
out first". And since you didn't actually take
anything from that that they hadn't already used
up and thrown away, you haven't actually
hindered their ability to gang up on you, except
by creating more blockers.
"Sepulchral" simply means "related to a tomb,"
as you may have seen on Daily MTG the other day.
It's the same word used in "Twilight Sepulcher"
and other such phrases. I mention this only
because it seems slightly more blatant than some
card names they have now. At least, though, you
get what the card promises - comparing other
creatures with these stats and other reanimation
spells, you might expect to pay something like
twelve or thirteen mana to get both in play at
the same time under other circumstances. In
fact, the last time I saw an effect of this type
that was so effective was on Ink-Eyes, back in
Betrayers of Kamigawa.
Welcome back readers todays card of the day
continues the cycle of amazing multiplayer
creatures. Seven mana for a 5/4 intimidate is
not the best stats in the world luckily you get
to reanimate a creature from each opponents
graveyard into play. In standard seven mana is a
lot and this card requires your opponent has
creatures in the graveyard and is dependent on
your opponents deck which often times is not the
best strategy but in a world dominated by
overpowered creatures this card could see some
play, it goes quite well with milling effects on
the opponent Nephalia Drownyard ect. In modern
and legacy and vintage I think this creature is
too slow and dependent its value has to many
variables. In casual and multiplayer this card
is amazing being able to reanimate 2+ creatures’
means you emerged on top and the longer the game
goes on the better use you can make of opponents
resources. In limited it’s expensive in draft
but quite powerful and in sealed would be
amazing. Overall a powerful multiplayer card
with a glimmer of potential elsewhere.
Today's card of the day is Sepulchral
Primordial which is a Black seven mana 5/4 with
Intimidate that puts into play a creature from
each opponent's graveyard under your control
when it comes into play. This is a
powerful effect and having evasion on itself is
nice even with the weak body for the cost, but
seven mana is a little high for non-Multiplayer
outside of reanimation themes. If brought
into play from the graveyard it is a nice two
for one and it may see some play in those decks
in addition to the fairly obvious inclusion in
Multiplayer where the potential threat to more
than one player is notable.
In Limited this is actually less of a one shot
kill and a more stable multiple turn threat than
Molten Primordial giving it similar value
depending on the situation. Being slower
overall does hinder it, though that is mitigated
a bit by possibly targeting a Haste enabled
threat that left play or was discarded by a
Dimir card. Other than that the mana cost isn't
unreasonable in the format and aside from
maintaining a low mana curve there is little
reason not to include this in Sealed builds
using Black mana. In Booster this isn't
the most powerful rare, but it can seriously
strengthen your side of the battlefield and
provide an evasive threat, making it a viable
Welcome to another great day here at the
Pojo.com card of the day section. Today we are
looking at Sepulchral Primordial from Gatecrash.
Sepulchral Primordial is a rare black creature
avatar that costs five generic and two black
mana for a 5/4. Sepulchral Primordial has
intimidate and says whenever it enters the
battlefield for each opponent, you may put up to
one target creature card from that player's
graveyard onto the battlefield under your
The Primordials have been a spotlight this week,
so I will skip some of the details we have
already discussed. Instead, let's focus on what
makes it a decent card. In multiplayer, gaining
several creatures is a huge advantage. And even
in a single player potentially gaining control
of potentially one of your opponents best
creatures. It can be a huge advantage.
Sepulchral Primordial also has intimidate, and
against a non-black deck, game can end quickly.
A solid card that once you get past the
drawbacks can be really good.
This card is sick. Intimidate makes it
something that may be very hard to deal with,
and the fact that you take card from an
opponent's yard and put them in play make this
an absolutely color definer in limited.
It's brutally sick in multiplayer and casual.
I don't like it as much in serious constructed,
but I think there may be decks that utilize it,
at least out of the sideboard.